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	<title>Comments for textadventures.co.uk</title>
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	<link>http://www.textadventures.co.uk</link>
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	<lastBuildDate>Tue, 21 Feb 2012 02:24:20 +0000</lastBuildDate>
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		<title>Comment on Introducing Quest WebEditor &#8211; create text adventures online in your browser by Dandibot</title>
		<link>http://www.textadventures.co.uk/blog/2012/02/16/introducing-quest-webeditor-create-text-adventures-online-in-your-browser/#comment-437</link>
		<dc:creator>Dandibot</dc:creator>
		<pubDate>Tue, 21 Feb 2012 02:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1100#comment-437</guid>
		<description>@KRISTIANSTILL, the #Quest hashtag is not (totally) relevant as I get a lot of unwanted tweets (quest is too generic I think)

I&#039;ve just discovered Quest and I&#039;m very impatient to create my first online story.
Great work !</description>
		<content:encoded><![CDATA[<p>@KRISTIANSTILL, the #Quest hashtag is not (totally) relevant as I get a lot of unwanted tweets (quest is too generic I think)</p>
<p>I&#8217;ve just discovered Quest and I&#8217;m very impatient to create my first online story.<br />
Great work !</p>
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		<title>Comment on Introducing Quest WebEditor &#8211; create text adventures online in your browser by Adventures in Interactive Fiction &#171; No Time To Play</title>
		<link>http://www.textadventures.co.uk/blog/2012/02/16/introducing-quest-webeditor-create-text-adventures-online-in-your-browser/#comment-436</link>
		<dc:creator>Adventures in Interactive Fiction &#171; No Time To Play</dc:creator>
		<pubDate>Mon, 20 Feb 2012 18:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1100#comment-436</guid>
		<description>[...] people to author Inform 7 stories online. To top it all, mere days later the young Quest system announced official support for a similar [...]</description>
		<content:encoded><![CDATA[<p>[...] people to author Inform 7 stories online. To top it all, mere days later the young Quest system announced official support for a similar [...]</p>
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		<title>Comment on Introducing Quest WebEditor &#8211; create text adventures online in your browser by Kristianstill</title>
		<link>http://www.textadventures.co.uk/blog/2012/02/16/introducing-quest-webeditor-create-text-adventures-online-in-your-browser/#comment-435</link>
		<dc:creator>Kristianstill</dc:creator>
		<pubDate>Mon, 20 Feb 2012 09:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1100#comment-435</guid>
		<description>Hi folks, anyone interested in #Quest for education please drop me an email or tweet.

We have a small but passion group and there is also a Twitter list. We are going with #Quest as the hashtag.</description>
		<content:encoded><![CDATA[<p>Hi folks, anyone interested in #Quest for education please drop me an email or tweet.</p>
<p>We have a small but passion group and there is also a Twitter list. We are going with #Quest as the hashtag.</p>
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	<item>
		<title>Comment on Introducing Quest WebEditor &#8211; create text adventures online in your browser by Diane Jakacki</title>
		<link>http://www.textadventures.co.uk/blog/2012/02/16/introducing-quest-webeditor-create-text-adventures-online-in-your-browser/#comment-434</link>
		<dc:creator>Diane Jakacki</dc:creator>
		<pubDate>Sat, 18 Feb 2012 20:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1100#comment-434</guid>
		<description>Hello Alex,
I too have been using Quest 5 but would rather work with the online version. When I follow your instructions and go to the create screen I am informed that the online version is currently in closed beta. Am I on the wrong page? Or have you not yet released the online tool? Please advise. I&#039;m working on a game for a class and development time is crucial. 
Thanks. Keep up the good work! Diane</description>
		<content:encoded><![CDATA[<p>Hello Alex,<br />
I too have been using Quest 5 but would rather work with the online version. When I follow your instructions and go to the create screen I am informed that the online version is currently in closed beta. Am I on the wrong page? Or have you not yet released the online tool? Please advise. I&#8217;m working on a game for a class and development time is crucial.<br />
Thanks. Keep up the good work! Diane</p>
]]></content:encoded>
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		<title>Comment on Introducing Quest WebEditor &#8211; create text adventures online in your browser by Mark Musante</title>
		<link>http://www.textadventures.co.uk/blog/2012/02/16/introducing-quest-webeditor-create-text-adventures-online-in-your-browser/#comment-433</link>
		<dc:creator>Mark Musante</dc:creator>
		<pubDate>Fri, 17 Feb 2012 16:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1100#comment-433</guid>
		<description>It&#039;s the world&#039;s first second-ever online text adventure maker!</description>
		<content:encoded><![CDATA[<p>It&#8217;s the world&#8217;s first second-ever online text adventure maker!</p>
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		<title>Comment on Introducing Quest WebEditor &#8211; create text adventures online in your browser by guzmere (Terry)</title>
		<link>http://www.textadventures.co.uk/blog/2012/02/16/introducing-quest-webeditor-create-text-adventures-online-in-your-browser/#comment-432</link>
		<dc:creator>guzmere (Terry)</dc:creator>
		<pubDate>Fri, 17 Feb 2012 14:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1100#comment-432</guid>
		<description>Hi Alex if possible I would to try this new method of creating the graphic text adventure. I am currently creating one with quest 5. I have done about 12 rooms at the moment but I am interested in the way you have done this one with the room descriptions first. It seems more realistic to me. Also because I come from the old school with the Scott Adams era I do prefer the type more than the point and click, but it&#039;s each to their own. So I hope you will contact me as where to go from here, I would be much obliged. By the by is there a way to move the command line under the finished text instead of it being static at the bottom of the page. Thanks a lot Terry.</description>
		<content:encoded><![CDATA[<p>Hi Alex if possible I would to try this new method of creating the graphic text adventure. I am currently creating one with quest 5. I have done about 12 rooms at the moment but I am interested in the way you have done this one with the room descriptions first. It seems more realistic to me. Also because I come from the old school with the Scott Adams era I do prefer the type more than the point and click, but it&#8217;s each to their own. So I hope you will contact me as where to go from here, I would be much obliged. By the by is there a way to move the command line under the finished text instead of it being static at the bottom of the page. Thanks a lot Terry.</p>
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	<item>
		<title>Comment on Game Based Learning &#8211; Interactive Fiction at LWF Free Festival by Alan</title>
		<link>http://www.textadventures.co.uk/blog/2012/01/23/game-based-learning-interactive-fiction-at-lwf-free-festival/#comment-422</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Mon, 06 Feb 2012 16:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1091#comment-422</guid>
		<description>Hopefully we&#039;ll see game based learning improve! From the game to learn team  http://www.youtube.com/watch?v=trannJU1zPk </description>
		<content:encoded><![CDATA[<p>Hopefully we&#8217;ll see game based learning improve! From the game to learn team  <a href="http://www.youtube.com/watch?v=trannJU1zPk" rel="nofollow">http://www.youtube.com/watch?v=trannJU1zPk</a></p>
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		<title>Comment on Gamebook mode (&#8220;Choose Your Own Adventure&#8221;) in Quest 5.2 by aussie_sim</title>
		<link>http://www.textadventures.co.uk/blog/2012/01/16/gamebook-mode-choose-your-own-adventure-in-quest-5-2/#comment-420</link>
		<dc:creator>aussie_sim</dc:creator>
		<pubDate>Fri, 03 Feb 2012 22:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1079#comment-420</guid>
		<description>Sounds like this will be a perfect starting platform for introducing people to the fun of writing your own text based games. Straight forward, simple interface but with the potential to add sooo much more when the authors mind opens up to grasp new possibilities... Brilliant.

Thank you for helping to spread this art form.</description>
		<content:encoded><![CDATA[<p>Sounds like this will be a perfect starting platform for introducing people to the fun of writing your own text based games. Straight forward, simple interface but with the potential to add sooo much more when the authors mind opens up to grasp new possibilities&#8230; Brilliant.</p>
<p>Thank you for helping to spread this art form.</p>
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		<title>Comment on Quest 5.1 now available by Alex Warren</title>
		<link>http://www.textadventures.co.uk/blog/2012/01/11/quest-5-1-now-available/#comment-400</link>
		<dc:creator>Alex Warren</dc:creator>
		<pubDate>Mon, 23 Jan 2012 10:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1075#comment-400</guid>
		<description>Almost - &quot;use X on Y&quot; will work.

There&#039;s always a command-line alternative for anything that the GUI helps with - the left-drag and right-drag were just ways of automatically inserting &quot;use X on Y&quot; and &quot;give X to Y&quot;.</description>
		<content:encoded><![CDATA[<p>Almost &#8211; &#8220;use X on Y&#8221; will work.</p>
<p>There&#8217;s always a command-line alternative for anything that the GUI helps with &#8211; the left-drag and right-drag were just ways of automatically inserting &#8220;use X on Y&#8221; and &#8220;give X to Y&#8221;.</p>
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		<title>Comment on Quest 5.1 now available by Peter Pears</title>
		<link>http://www.textadventures.co.uk/blog/2012/01/11/quest-5-1-now-available/#comment-399</link>
		<dc:creator>Peter Pears</dc:creator>
		<pubDate>Mon, 23 Jan 2012 10:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.textadventures.co.uk/?p=1075#comment-399</guid>
		<description>Normally I&#039;d be going &quot;but you must re-implement it! Backward compability! You&#039;re breaking old games!&quot; right about now, but if you&#039;re thinking about an alternative, that&#039;s good enough for me.

In that case, though, could you tell me of a foolproof way to use an item with another in such a way that a shoddyly programmed game would understand, if it were waiting for a point-and-click answer? Would, for instance, &quot;use  with &quot; work?</description>
		<content:encoded><![CDATA[<p>Normally I&#8217;d be going &#8220;but you must re-implement it! Backward compability! You&#8217;re breaking old games!&#8221; right about now, but if you&#8217;re thinking about an alternative, that&#8217;s good enough for me.</p>
<p>In that case, though, could you tell me of a foolproof way to use an item with another in such a way that a shoddyly programmed game would understand, if it were waiting for a point-and-click answer? Would, for instance, &#8220;use  with &#8221; work?</p>
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