<h1 class="heading">Welcome to the Willow Street Mansion. </h1>
<h1 class="text">You are a Private Investigator that has been hired by a concerned neighbour on Willow Street to investigate the house on 13 Willow Street. The previous inhabitants of the house disappeared a couple of years ago. Recently the neighbour has noticed odd sounds and lights coming from the house. Your task is to search the entirety of the building and see if you find anything to explain the phenomenon.</h1>
<div class="container" >
<img src="https://www.pngall.com/wp-content/uploads/3/Portal-PNG-Images.png" width="300"
height="400" class="rotate90" >
<div class="centered">
<h4 class="text"><small> [[Click here to arrive at 13 Willow Street. |Enter]]</small></h4>
</div>
</div>
<<set $hasKey to false>>
<<set $hasPortrait to false>>
<<set $hasFood to false>>
<<set $hasWardrobe to false>>
<<set $hasCar to false>>
<<set $hasCouch to false>>
<<set $hasBedroom2 to false>>
<<set $hasKnife to false>>
<<set $hasFaucet to false>><style>
#textone{
margin-left: -220px;
margin-top: -137px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
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</style>
<h1 class='text' id='textone'>You exit your car as the late afternoon sunlight hits the old Victorian mansion. The mansion looks as if it had once been a grand and elegant home that has now seen at least half a century of degradation. From the street it looks as if all the windows are boarded shut, despite this you see an odd greenish light coming from the cracks on the walls.</h1>
<h1 class='text' id='texttwo'>[[Click here to enter the driveway.|driveway]]</h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: -50px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >The rottening door groans as you heave it open, as you step inside the downstairs hallway you are overpowered by the smell of rot and the darkness that covers the house. You turn on your flashlight as you notice your breath forms a thin layer of mist in front of you. You shiver as you look onwards to the bare hallway. You notice several old doors in front of you on each side and two staircases that lead upwards and downwards. The downwards stairs is covered in rubble and impassable</h1>
<h1 class='text' id='options'><small>
[[Click here to go to the kitchen|kitchen]]
[[Click here to go to the sitting room|sitting room]]
[[Click here to go to the toilet|toilet]]
[[Click here to go to the storage room|storage room]]
[[Click here to climb up the stairs|stairway up]]
[[Click here to go back outside to the driveway|back driveway]]</small> </h1><style>
#options{
margin-left: -215px;
}
#title{
margin-left: 120px;
margin-top: -20px;
}
#textone{
margin-left: -220px;
margin-top: -60px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<h1 class='text' id='textone' >You enter a large kitchen, all the counters are topped with dark granite, including the small island in the middle of the room. You hear the sound of the fridge running in the background, but as you look closer, you notice that it's not plugged in.
On one countertop, you notice a knife block with only one large steak knife still inside. You take the knife out of the block. It's very sharp and in good condition. You decide to keep the knife on hand.
<<set $hasKnife to true>>
There are a multitude of cabinets on the floor, with various cutlery, pots, pans and other kitchen supplies lying on the floor beside them. You notice a few rats scrambling to hide behind the counters as you flash your light in their direction. After they exit your field of view, you hear what sounds like dozens of individual scratching noises, coming seemingly from everywhere around you.
</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to go into the dining room|dining room]]
[[Click here to go back into the hallway |back hallway]]</small> </h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 120px;
margin-top: -20px;
}
#textone{
margin-left: -220px;
margin-top: -60px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<<if $hasCouch is false>>
<h1 class='text' id='textone' >You enter a old fashioned living room, it contains two brown leather sofa, one of which has been completely cannibalized by bedbugs, a small wooden coffee table, a large oriental rug, a brick fireplace and a small black radio. Over the fireplace hangs a golden cross with a small figurine of Jesus Christ that seems to not have been tarnished by time like the rest of the house. </h1>
<h1 class='text'><small>
[[Click here to take a closer look|take a closer look]]
[[Click here to go back into the hallway|back hallway]]</small> </h1>
<<elseif $hasCouch is true>>
<h1 class='text' >You are back in the living room.</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to go back into the hallway|back hallway]]</small> </h1>
<</if>>
<<set $hasCouch to true>><h1 class='text'>You enter a small toilet. The sink lies broken on the floor, and pieces of ceramic crunch as you step on them. The stench of mold is accompanied by a new, more pungent smell, which makes you sick to your stomach.</h1>
<h1 class='text'><small>[[Click here to go back into the hallway|back hallway]] </small> </h1><style>
#options{
margin-left: -275px;
}
</style>
<h1 class='text' id='title' >
<h1 class='text'>You enter a storage room filled with old golf clubs, some old cans of food with holes and scratch marks, presumably consumed by rodents a long time ago. </h1>
<h1 class='text'><small>[[Click here to go back into the hallway|back hallway]]</small> </h1>
<style>
#options{
margin-left: 200px;
}
#title{
margin-left: 200px;
margin-top: -20px;
}
#textone{
margin-left: -220px;
margin-top: -60px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<h1 class='text' id='textone' >You make your way to the upstairs landing. The hallway extends out in front of you, with multiple doors on each side. The floorboards groan with each of your steps. You see multiple pieces of broken furniture on the floor of the hallway. The top half of a small doll lies in front of the first door. Out of the third door, a fog of steam fills the hallway, bringing with it the sharp smell of damp.</h1>
<h1 class='text' id='options'><small>
[[Click here to enter the first room |Kid's Bedroom]]
[[Click here to enter the second room|Master Bedroom]]
[[Click here to enter the third room|bathroom]]
[[Click here to return back downstairs to the hallway|back hallway]]
</small> </h1><h1 class='text'>
You enter a large, dark room, filled with the usual odd knicknacks families keep in their basements. It would almost be reassuring, if those weren't all decades out of date and in varying stages of decay and decomposition. Some sort of old arcade machine lies horizontal on the rough, uneven ground, flashing details of a learerboard on the screen. All the names on the leaderboard read 'Death' in that by now almost familiar hue of not-quite-neon green.
The rest of the room is much of the same, the leftovers of a family long gone. The moan you heard upstairs continues down here, louder and more intense. You realize it's coming from behind a door in the back of the dark room, half-covered by the detritus in the room.
</h1>
<h1 class='text'><small>
[[Click here to enter the back room of the basement|basement back room]]
[[Click here to return back upstairs to the hallway|back downstairs hallway 2]]</small> </h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >You are back in the hallway. The basement is still blocked.</h1>
<h1 class='text' id='options'><small>
[[Click here to go to the kitchen|kitchen]]
[[Click here to go to the sitting room|sitting room]]
[[Click here to go to the toilet|toilet]]
[[Click here to go to the storage room|storage room]]
[[Click here to climb up the stairs|stairway up]]
[[Click here to go back outside to the driveway|back driveway]]</small> </h1><h1 class='text'>You take a couple of tentative steps upwards, conscious of the fact that the stairs seem to barely hold your weight. The walls around the staircase are filled with empty picture frames. The glass from these frames lies on the stairs, and crunches as you step over it.</h1>
<h1 class='text'><small>[[Click here to enter the upstairs landing|upstairs]]</small> </h1>
<h1 class='text'>You start down the stairs to the basement. The stairs protest loudly against your weight, bending slighty with each of your steps. You gingerly make your way down to the [[basement|basement big room]]</h1>
<h1 class='text'><small>
</small> </h1>
<h1 class='text'>The floorboards beneath you complain as you make your way past the doll and into the first room. This room seems to once have been a children's bedroom. You see two small beds, rusty springs jutting out of the half-rotted mattresses. Bedbugs scitter around the room as you shine your light around. You see dozens of small dolls posed in various positions around the room.
The bedroom has a large wardrobe, whose door is banging quietly as the door creaks slightly open and closes again, as if caught by a light breeze.</h1>
<h1 class='text'><small>
[[Click here to open the wardrobe|Examine wardrobe]]
[[Click here to return to the upstairs landing|back upstairs]]</small> </h1>
<<if $hasBedroom2 is false>>
<h1 class='text'>You enter what seems to be the master bedroom, you shine your torch around the room, a large four poster bed sits in the centre, it's perfectly made, covered in pillows and silk. It looks as if it has never been slept in.
You take a step into the room and here a rustle of paper under your foot, as you shine the torch down you notice what seems to be a picture on the floor.</h1>
<h1 class='text'>
[[Click here to inspect the picture|picture event]]</h1>
<<elseif $hasBedroom2 is true>>
<h1 class='text' >You are back in the master bedroom.</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to go into the ensuite|second ensuite]]
[[Click here to return to the upstairs landing|back upstairs]]</small> </h1>
<</if>>
<<set $hasBedroom2 to true>><<if $hasFaucet is false>>
<h1 class='text'>You walk through a cloud of steam that singes your face and walk into what appears to be the main bathroom of the house. You hear a slight whistling sound that becomes louder as you fully enter the bathroom. The bathroom consists of a sink, a toilet, and a very big bathtub.
You notice the source of the steam almost right away. The bathtub's faucet is blowing steam out of it at a considerable pace. One thing you didn't notice from the hallway is that, as the steam exits the room, it forms into a shape vaguely reminiscent of a woman's face screaming, before dissipating into nothing.
Now that you think about it, the whistling noise from the faucet sounds a little bit like a prolonged, exhausted scream.
</h1>
<h1 class='text'><small>
[[Click here to turn off the faucet|Faucet event]]
[[Click here to return to the upstairs landing|back upstairs]]</small> </h1>
<<elseif $hasFaucet is true>>
<h1 class='text'>You are back in the bathroom.
</h1>
<h1 class='text'><small>
[[Click here to return to the upstairs landing|back upstairs]]</small> </h1>
<</if>>
<<set $hasFaucet to true>><h1 class='text'>You stand on the toliet and attempt to push open to trap door, it doesnt budge. You bang it repeatedly with your hands using as much force as you can muster when it suddenly flies open and an old wooden ladder shoots down, barely missing you as you stumble and hit the toliet. Green light fills the bathroom as you look up and into the trap door. You hear two distinct high-pitched voices calling to you. 'Come find us. Come save us.'. The hair on the back of your neck bolts straight up, and you can't shake the feeling that the voices are those of little girls. You cautiously put your foot on the bottem step of the ladder, unsure if you should continue.</h1>
<h1 class='text'><small>
[[Click here to go into the attic|attic]]
[[Click here to return to the ensuite|back second ensuite]]</small> </h1>
<style>
#options{
margin-left: 200px;
}
#title{
margin-left: 200px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >You are back on the upstairs landing</h1>
<h1 class='text' id='options'><small>
[[Click here to enter the first bedroom |Kid's Bedroom]]
[[Click here to enter the second bedroom|Master Bedroom]]
[[Click here to enter the bathroom|bathroom]]
[[Click here to return back downstairs to the hallway|Stair earthquake event]]
</small> </h1>
<h1 class='text'>You enter the attic, shivering with the cold. You swear the temperature must have dropped another few degrees. The attic is filled with old molding boxes and dust, and you notice that you torch is no longer working, your sight being assisted by the green light emanating from seemingly everywhere. You hit your torch several times but it still refuses to turn back on. You hear the two girls' voices again, coming from the back of the room. "Help us, find us, save us", they say, sounding almost like a chant rather than conversation.</h1>
<h1 class='text'><small>
[[Click here investigate further|find key]]
[[Click here to travel down the ladder and return to the ensuite|back second ensuite]]</small> </h1>
<style>
#options{
margin-left: -275px;
}
#textone{
margin-left: -220px;
margin-top: -60px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<h1 class='text' id='textone'>You enter the dining room adjacent to the kitchen. There sits a long mahogany table, surrounded by large regal chairs. The table is covered with a beautiful, pure white silk tablecloth. Atop the table, are half a dozen table setting, with fine china and crystal glassware. Your torchlight makes the silverware gleam and sparkle. You shine your torch over the table and notice an elegant roast, with many side dishes and salads. Your stomach grumbles a little as the aroma of the fine meal in front of you fills your nostrils.
Except for the extravagant centerpiece, you notice that, behind the head of the table, a large portrait hangs on the wall.
</h1>
<h1 class='text'><small>
[[Click here to inspect the portrait|Portrait inspection]]
[[Click here to investigate the food closer|FOOD]]
[[Click here to go into the back garden|back garden]]
[[Click here to go back into the kitchen|back kitchen]]</small> </h1><h1 class='text' > You enter the backyard. The cold and the smells of the house lessen somewhat. Instead, you feel a pungent smell of decay emanating from the garden. Around you are various plants you can't quite recognize. They all seem unnaturally dark, even though they're still green. You accidentally poke yourself on some ridiculously long thorns protruding almost half a meter out of a nearby bush. The yard is surrounded by what looks to have been a white picket fence, but it has now been claimed by the plants near it.</h1>
<h1 class='text'><small>
[[Click here to go back into the dining room|back dining room]]</small> </h1><style>
#options{
margin-top: 345px;
margin-left: 150px;
}
#title{
margin-left: 210px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >You are back in the kitchen</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to go into the dining room|dining room]]
[[Click here to go back into the hallway |back hallway]]</small> </h1>
<h1 class='text' >You are back in the dining room</h1>
<h1 class='text'><small>
[[Click here to inspect the portrait|Portrait inspection]]
[[Click here to investigate the food closer|FOOD]]
[[Click here to go into the back garden|back garden]]
[[Click here to go back into the kitchen|back kitchen]]</small> </h1><style>
#textone{
margin-left: -220px;
margin-top: -137px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<h1 class='text' id='textone'>The gravel crunches as you enter the driveway. Whilst the rest of the street seems as if it is a well kept suburban neighbour, the flora surrounding this house is either dead or dying. Along side this you notice the unsettling fact that every plant has large thorns protuding out them. The temperature seems to drop a few degrees and you feel a growing sense of unease as you make your way up the driveway.
You look around and see a rotting, paint-chipped wooden door that seems to be the front entrance to the two-story mansion, additionally there is an extension to the house which seems to be a garage.</h1>
<h1 class='text' id='options'>
[[Click here to enter the house|hallway]]
[[Click here to enter the garage|garage]]
[[Click here to leave the driveway|leave]]
</h1><style>
#finaltext{
margin-top: 400px;
}
</style>
<h1 class='text' id='finaltext'>You left the house - you lose!
Click [[here|Home]] to go Home.
</h1>
<h1 class='text'>You are back in the children's bedroom. The dolls continue to follow you around with their gaze the moment you enter the room, their mad smiles and wide eyes making your heart beat faster.</h1>
<h1 class='text'><small>
[[Click here to return to the upstairs landing|back upstairs]]</small> </h1>
<h1 class='text'>You open the door, leading to a small ensuite. The toilet and sink are rusted out, and the tiling is more cracked than not. Cobwebs fill the room and the stench of wet mold fills your nostrils. A large rat runs past your feet, which makes you jump up, startled. You begin to shine your torch around the room, noticing that some of the cracked pieces of floral tiles are literally stuck in the floors and walls. The green light slowly seeps from the roof of the bathroom, making you look up. You notice an old trapdoor hidden in the ceiling, and as you do, your hear a pair of high-pitched moans coming from it.</h1>
<h1 class='text'><small>
[[Click here to go back to the second bedroom|back second bedroom]]
[[Click here to open trapdoor|trapdoor]]</small></h1>
<h1 class='text'>You are back in the second bedroom</h1>
<h1 class='text'><small>
[[Click here to go into the ensuite|back second ensuite]]
[[Click here to return to the upstairs landing|back upstairs]]</small> </h1><h1 class='text'>You are in the basement office - you lose</h1>
<h1 class='text'><small>
[[Click here to go home |Home]]</small> </h1>
<style>
#options{
margin-left: -275px;
}
#title{
margin-left: 120px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >The large old wooden double doors of the garage creak in the wind as you enter. The garage sits empty except for a few busted tools and an old honda accord, you try to make out the colour but the outer frame is completely rusted. The car is in complete disrepair and you are certain no mechanic would be able to fix it.</h1>
<h1 class='text'>
[[Click here to search the car|search car]]
[[Click here to go back into the driveway|back driveway]]</h1><style>
#options{
margin-top: 100px;
}
</style>
<<if $hasCar is false>>
<h1 class='text'>You decide to search the car, you try to pry open the door of the car, it creaks as it opens when suddenly the door comes completely off its hinges. You push the door to the side and sit into the drivers seat. The car is covered in a thick layer of dusts and smells of a wet mould. Besides the amount of disrepair nothing special jumps out at you. You notice a glovebox to your right hand side.</h1>
<h1 class='text' id='options'>
[[Click here to search glovebox|glovebox]]
[[Click here to go back into the driveway|back driveway]]</h1>
<<elseif $hasCar is true>>
<h1 class='text'>You have already searched the car.</h1>
<h1 class='text' id='options'>
[[Click here to go back into the driveway|back driveway]]</h1>
<</if>>
<<set $hasCar to true>><style>
#options{
margin-top: 50px;
}
</style>
<h1 class='text'>You are back in the driveway</h1>
<h1 class='text' id='options'>
[[Click here to enter the house|hallway]]
[[Click here to enter the garage|garage]]
[[Click here to leave the driveway|leave]]
</h1><style>
#options{
margin-top: 100px;
}
</style>
<h1 class='text'>You decide to check the glove box, It opens slowly with a loud creaking noise and you are hit with a cloud of dust and flies. Once you clean yourself off you notice that the one remaining item in the glovebox seems to be an old, frayed family photo, with a father, mother and two relatively young children. You turn the photo around and it reads "Summer trip July 1992".</h1>
<h1 class='text' id='options'>
[[Click here to go back into the driveway|back driveway]]</h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >
You are back in the downstairs hallway. The stairs to the basement are no longer blocked. You hear a low moan coming from down there.
</h1>
<h1 class='text' id='options'><small>
[[Click here to go to the kitchen|kitchen]]
[[Click here to go to the sitting room|sitting room]]
[[Click here to go to the toilet|toilet]]
[[Click here to go to the storage room|storage room]]
[[Click here to climb up the stairs|stairway up]]
[[Click here to climb down the stairs to the basement|stairway down]]
[[Click here to go back outside to the driveway|back driveway]]</small> </h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 120px;
margin-top: -20px;
}
#textone{
margin-left: -220px;
margin-top: -60px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<h1 class='text' id='textone' > You decide to look around, you check under the couches and to see if the old radio works, despite the copious amount of dust, you find nothing of value or relevance except for the fact that there seems to be an odd green light coming from beneath the floorboards. The light fluctuates in intensity, at one moment almost lighting up the room, and at another being barely perceptible.
As you turn back around, you notice the golden crosss above the fireplace is now upside down with two thin tricles of red liquid streaming from the figurines face. The smell of iron blasts your nostrils, and you suddenly feel very unwelcome.
</h1>
<h1 class='text'><small>
[[Click here to go back into the hallway|back hallway]]</small> </h1>
<style>
#options{
margin-left: -215px;
margin-top: -40px;
}
#title{
margin-left: 120px;
margin-top: -20px;
}
#textone{
margin-left: -220px;
margin-top: -60px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<<if $hasPortrait is false>>
<h1 class='text' id='textone'><small>You walk the length of the room to examine the portrait. The portrait depicts a nice, normal-looking family of four standing outside the Mansion on a sunny day. The two young daughters are smiling widely, the mother looks at her husband lovingly, while the husband stares into the distance, with a smirk on his face.
Suddenly, the entire room flashes green so brightly it takes you multiple moments to recover. As you regain your bearings, the portait has changed.
While the rest of the family is still their smiling selves, the father's depiction has changed. He looks as if he has aged 50 years in mere seconds. His eyes sink into his now hollowed face. He is now grinning from ear to ear, his teeth oddly sharklike. He seems two feet taller than before, and his arms seem to have grown even more. His arms, as before, are wrapped around the wife and the daughter closer to him, but they now lie at a completely unnatural angle, and his hands end in long, clawlike nails.
Another flash of green blinds you, and the portrait is back to normal. However, you now feel as if something is observing you. Somehow, it seems that whatever it is, it is amused.</small></h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to investigate the food closer|FOOD]]
[[Click here to go into the back garden|back garden]]
[[Click here to go back into the kitchen|back kitchen]]</small> </h1>
<<elseif $hasPortrait is true>>
<h1 class='text' >You have already examined the portrait.</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to return to the dining room|back dining room]]</small> </h1>
<</if>>
<<set $hasPortrait to true>>
<style>
#options{
margin-left: -215px;
}
#title{
margin-left: 120px;
margin-top: -20px;
}
#textone{
margin-left: -220px;
margin-top: -60px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<<if $hasFood is false>>
<h1 class='text' id='textone' >
As you approach the table, you feel compelled to sit down and start feasting. You catch yourself grabbing the back of one of the chairs, and stand there for a moment, confused. You are suddenly overcome with hunger, and your stomach growls intensely.
You feel joy at the opportunity to join in on such a lavish feast. You take a moment to breathe in the nice aroma, and take a seat. You fill your plate greedily with a bit of everything offered. You pour some wine into your glass, and you pick up your fork and knife.</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to dig in!|Dig in!]]
</small> </h1>
<<elseif $hasFood is true>>
<h1 class='text' >
You have already examined the food.</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to return to the dining room|back dining room]]
</small> </h1>
<</if>>
<<set $hasFood to true>><style>
#options{
margin-left: -215px;
}
#title{
margin-left: 120px;
margin-top: -20px;
}
#textone{
margin-left: -220px;
margin-top: -60px;
}
#texttwo{
margin-top: 200px;
margin-left: 150px;
}
</style>
<h1 class='text' id='textone'>
The moment you poke the meat with your knife, a bright green flash blinds you. Before you recover your sight, you suddenly smell something putrid and foul and intense. You gag repeatedly while you regain you sight. When you manage to see again, you notice the delicious feast and nicely ordered table have turned into a rotten mess. The once elegant meal is now either modly, rotten, or just gone. The cutlery and china are broken or cracked. The previously nice silk tablecloth is gray and brown with filth, while the table itself looks as if it has been left outside in the rain for a century. The chair you're sitting on creaks a little, and then just collapses, taking you to the floor. As you stand back up, you hear a mocking laughter, in a cracking, high-pitched, yet very masculine voice.</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to inspect the portrait|Portrait inspection]]
[[Click here to go into the back garden|back garden]]
[[Click here to go back into the kitchen|back kitchen]]</small> </h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 120px;
margin-top: -20px;
}
</style>
<<if $hasWardrobe is false>>
<h1 class='text' id='title' >You sense movement around you, although when you look around the room you can't see anything different. Once you feel satisfied nothing actually moved, you walk up to the wardrobe and swing its door open.
You see dolls.
Not just a few dolls, or a couple dozen. Hundreds of dolls are somehow packed into that relatively small children's wardrobe. You let out a yelp and jump back, and as you do so a good number of the dolls in the wardrobe fall out, with dozens of light thumping sounds as they hit the weakened floorboards. As you recover, you once again somehow feel movement in the room around you. You give the room another once-over.
This time, you notice it.
Every single doll in the room, including the ones that just fell out of the wardrobe and the ones inside it, are staring at you with wide, mad eyes. Somehow, you think they are smiling.</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to RUN OUT OF THE ROOM|back upstairs]]</small> </h1>
<<elseif $hasWardrobe is true>>
<h1 class='text' >You have already examined the wardrobe.</h1>
<h1 class='text' id='options' align='center'><small>
[[Click here to return|back upstairs]]</small> </h1>
<</if>>
<<set $hasWardrobe to true>><style>
#options{
margin-left: 200px;
}
#title{
margin-left: 200px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >You walk up to the bathtub, and turn off the faucet. At first, nothing moves, as the rust accumulated on the metallic faucet resists any movement. You put in a little more effort, and the faucet finally turns. At first, noting happens.
Then, all of a sudden, green light starts filling the room, slowly at first, and then, as the steam slowly stops coming out of the faucet, the room is fully filled up with green light, blinding and disorienting you. You think you might never be able to see again, until an ear-piercing scream seems to almost go up against the light, the 'collision' creating an even stronger noise. All at once, both the scream and the light dissapear.
Somehow, the air in the room becomes much lighter, easier to breathe, and you feel an unmistakeable sense of relief [[emanating from all around you|bathroom fixed]].</h1>
<h1 class='text' id='options'><small>
</small> </h1>
<style>
#options{
margin-left: 200px;
}
#title{
margin-left: 200px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >As you regain you senses, you take another look around the room. While it is still in a state of catastrophic disrepair, steam is no longer flowing out of the faucet, and the room somehow feels more normal. It is as if closing the faucet rid the room of a profane energy you didn't even notice was there beforehand.</h1>
<h1 class='text' id='options'><small>
[[Click here to return to the upstairs landing|back upstairs]]</small> </h1>
<h1 class='text'>
You pick up the picture under your foot and shine your light on it, it seems to be a family photo, all of them standing in front of some kind of carnival tent. The picture would be completely normal, if it wasn't for all the faces being scratched off except for the father's, who stands grinning widely.
As you shine your light around the room you notice the floor is literally covered in pictures. You inspect another and notice it's exactly the same as the first, a family photo, with them at some sort of carnival, and the faces of all except the father are scratched out. The only difference is that one of the daughters is missing from the picture, as if she turned invisible. Every picture is the same except some have the entire family whereas others contain two or three each containing a mother or daughter and the father, grinning widely. Some have only the father, and with each picture you inspect, you feel as if his grin is getting wider and wider, while his eyes seem more hollow and empty each time.
As your heartbeat quickens, you notice a thin line of green light coming from beneath the door opposite the entrance to the bedroom.<h1>
<h1 class='text'><small>
[[Click here to open the door|second ensuite]]
[[Click here to return to the upstairs landing|back upstairs]]</small> </h1><h1 class='text'>You are back in the ensuite</h1>
<h1 class='text'><small>
[[Click here to go back to the second bedroom|back second bedroom]]
[[Click here to enter the trapdoor to the attic|locked trapdoor]] </small></h1><<if $hasKey is false>>
<h1 class='text'>You walk toward the back of the room. Each breath you take is now a mist of cold fog. You follow the voices as they call out to you, moving boxes out of your path. The voices continue to chant, rising in pitch and intensity. You notice something shining bright white on the floor, and bend down to examine it. It looks like some sort of locket at first, but you quickly realise that it is not a locket at all but a sapphire medallion. The voices seem to be coming from it.
The moment your fingers touch the medallion, the voices and light disappear. Your torch flickers on suddenly. You carefully put the medallion into your breast pocket. Somehow, the room now feels filled with an air of calmness, and it seems as if the temperature has gone back to the normal chilly air of the old house.</h1>
<<elseif $hasKey is true>>
<</if>>
<h1 class='text'><small>
[[Click here to travel down the ladder and return to the ensuite|back second ensuite]]</small> </h1>
<<set $hasKey to true>>
<h1 class='text'>
As you make your way towards the stairs leading to the ground floor, it seems as if the house is hit by an enormous earthquake. The old, wooden house shakes so violently you are certain the entire thing will collapse around you any moment. However, just as suddenly as it started, the shaking stops. You hear the sounds of things falling to the floor or hitting the walls, but after a few moments the house settles. That is, except for the mad cackle you hear coming from somewhere beneath you. It pierces your ears not with its loudness, but with its odd pitch, somehow both deep and childlike at the same time. You [[head down the stairs|back downstairs hallway 2]] while the cackle transitions into a low moan, somehow even worse than the cackle.
</h1>
<style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title'>
You enter the back room of the basement. It is dominated by a large marble coffin situated right in the middle of the room, covered by a slab of perfectly white stone. The moaning gets louder as you approach, and is joined by children's giggles and a woman's sreams, somehow pale and quiet in comparison to the moan.
The sounds are then joined by an enormously loud grating sound, and you realize the large slab is sliding off the top of the coffin and onto the ground. It falls with a loud BANG, throwing dust in all directions.
The room suddenly falls deathly quiet, everything standing still, and you hold your breath.
Moments pass. Long, endless moments that feel like an eternity, although it couldn't have been more than a few seconds. Then, [[something begins stirring in the coffin|basement Monster intro scene]]
</h1>
<style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >
Your heartbeat quickens and skips a few beats as a humanoid shape starts rising out of the coffin. You shine your light upon it, your hands shaking wildly.
The thing in front of you might have been human, once. The thing in front of you definitely isn't. As it rises, you reckon it stands at least a full meter taller than you, its head touching the ceiling, yet it is still hunched over for lack of space. It shines in that green light, lighting up the room, making you see more of it than you ever would have wanted to. Its face very, very vaguely reminds you of the father you saw in the pictures throughout the house. Unlike the father in those pictures, however, this creature's eyes are hollowed in, so much so you can barely even make them out inside the holes. Its face is covered in wrinkles so numerous you think it would take a human centuries to accumulate them. The creature's hair is dark and long, stretching out to its midsection. It is so greasy it sticks to the creature's skin, barely even moving when the creature does. Its arms stretch out almost to the ground, ending in long, sharp clawlike black nails that scratch the stone floor. Its body is covered in soot and grime, and what looks like the cloth of a long since rotted suit is sticking to it in places.
The monster's head turns towards you, and you hear its neck's bones popping as it does. Its eyes fluctuate colors, from black to green to red and back to black, as it opens its mouth in a wide smile. The smile shows rows of sharklike teeth, all so sharp they [[make you start thinking about your next step|Monster fight scene]]
</h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >
The monster begins stepping towards you, more bones popping with what seems like the first movement it has done in a long, long time. It gains its balance quickly, and you barely have the time to react as it leaps towards you, claws extended and teeth bared, screaming a wild battlecry.
<<if $hasKey is true>>
The medallion thrums wildly in your breastpocket, and you feel in the moment as if it is a conscious object, almost begging you to give it attention.
[[Take out the medallion|monster dies]]
[[Dodge out of the way|dodge]]
[[Hit it with your flashlight|flashlight]]
<<if $hasKnife is true>>
[[Try to stab it with the kitchen knife|knife stab]]
<</if>>
<</if>>
<<if $hasKey is false>>
[[Dodge out of the way|dodge]]
[[Hit it with your flashlight|flashlight]]
<<if $hasKnife is true>>
[[Try to stab it with the kitchen knife|knife stab]]
<</if>>
<</if>>
</h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >
You take out the medallion, and it begins shining a white light of such intensity that it blinds you for multiple moments. You notice in the back of your head that the monster's battle cry has turned into a loud wail of pain. As the light recedes and you regain your senses, you see the monster flailing wildly barely a meter in front of you. Its skin is smoking, and the hue of green light surrounding it has been replaced by the white light, that seems to be burning into it.
One of the monster's hands catches you in your midsection as it is flailing, throwing you back into a wall. Its screams begin increasing in intensity, and by the time you're back on your feet, it begins literally dissolving into ashes and dust, as if entropy is taking the thing apart in a period of decades, but it all happens in mere seconds, the entire process unfolding right in front of you.
It might not have been a nice ending for the creature, but it is relatively quick. All that's left of the monster's presence is a small mound of dust and ash, and you feel a shift in the energy around you. As you look around you, trying to understand what's going on, you realize that the house suddenly feels... normal. The temperature has gone back to normal, the smell is more of an old house smell than the rotten decay in the air moments before. You feel a burst of elation as you realize that [[the danger is over|win screen]]
</h1><h1 class='text'>The trapdoor is locked!</h1>
<h1 class='text'><small>
[[Click here to return to the ensuite|back second ensuite]]
</small></h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >
You rolls out of the creature's path, as it hits straight into the wall behind you, with such force that the entire room shakes. It starts growling and, before you manage to recover from your roll, jumps again, straight towards you. You barely realize what the creature is doing before it hits you with impossible speed, knocking the breath out of you. You get a moment to see its large claws rise above your head, then you feel them sink into your stomach and rip apart your midsectionl
Blood flows out, and the monster rises, satisfied that its work is done. In your final moments, you wonder what the hell that father could have done to turn himself into such a monster, but darkness sets in before you manage to get any coherent thought through your head.
THE END
</h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >
You grab your flashlight like a bat, in two hands, and swing at the creature's head as it lunges. The flashlight hits it in full momentum, stopping the creature dead in its tracks. The flashlight does not survive the impact. The creature, however, does. It takes barely a moment to recuperate, and then swings at you, hitting you in the midsection with is sharp claws.
Blood flows out, and you realize you have fallen onto the ground. In your final moments, you wonder what the hell that father could have done to turn himself into such a monster, but darkness sets in before you manage to get any coherent thought through your head.
THE END
</h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >
You draw the kitchen knife from your pocket as the monster lunges, and stab it straight into its neck. The knife just... shatters against the monster's skin, pieces of the metal flying aroud you. It looks at you, confused, for a second, then its face contorts into an expression of malicious glee, as it raises a hand and slashes your stomach open.
Blood flows out, and you realize you have fallen onto the ground. In your final moments, you wonder what the hell that father could have done to make himself knife-proof, but darkness sets in before you manage to get any coherent thought through your head.
THE END
</h1><style>
#options{
margin-left: -275px;
}
#title{
margin-left: 213px;
margin-top: -20px;
}
</style>
<h1 class='text' id='title' >
Congratulations! You have uncovered and beaten the monster of 13 Willow street. You don't, of course, tell your employer what was at the bottom of the creepy mansion's phenomena, you just mumble something about faulty electricity lines and water leakage. Your employer seems happy enough not to ask too many questions about it, and you get paid.
You decide to take a nice, long break from P.I. work for a while.
THE END
</h1>