This is my first attempt at making a gamebook. It's quite short. And sorry, but no pictures on this one. I tried to make up for it by being descriptive, yet concise.
By the way, I tend to drop tiny hints once in a while. I also reward logical and moral decisions. Feedback of any kind is welcome, even if it's just to report a typo.
One last thing: Anyone that makes it to the end of this game, and all future gamebooks, will find a little surprise. It isn't much, but consider it a little "thank you" for trying out my work.
Special thanks to Daniel Burrows and Bobbi Christner for beta-testing. Gratitude also goes out to "Hero" Robb Kinnison for making the most terrifying text adventure I've ever played, "First Times". You're crazy, dude.
Life is hard. Everyone knows this. Work sucks. Traffic sucks. Love sucks. Life in general just sucks.
For years you have been saving your hard-earned money for a secluded week-long getaway in one of the beautiful Elk Mountain cabins. No people. No cars. No noise. Nothing but you and the serenity of nature. The work was hard, and you were forced to make a lot of sacrifices, but your dream has finally come true. You get to leave the rest of the world behind for seven blissful days.
The first two days of your vacation are spent getting familiar with your cabin and the surrounding area. It's so wonderful! There doesn't seem to be another cabin for miles in any direction. There are pine trees and wildlife everywhere. The autumn air is crisp with the peaceful aroma of nature, something you don't often get to experience. On the third day, you decide to go for an evening walk. While out, you discover what appears to be an old deer trail, nearly obscured by leaves and time.
The rest is up to you.
(This game was made using Quest 5.2 build 5.2.4515.24532 Copyright 2012 Text Adventures Ltd.)