Steve Lingle
Name: Steve Lingle
Email: stevethemagicguy@gmail.com
Games by Steve Lingle
Get Out of The House!
"You are about to embark on an adventure of a lifetime. Well, that might be exaggerating. You are about to embark on a very small quest to get out of a house." This game is intended for a good laugh. Ridiculous things happen (purposely), yet the puzzles are not too bizarre and actually make some sense.
Added 19 Sep 2004
King's Quest V - The Text Adventure (Part 1 of 2)
This is a text version of the King's Quest V. You will be playing as King Graham of Daventry. In short, your family has been taken from you and you must get them back.
Added 07 Jan 2005
King's Quest V - The Text Adventure (FULL VERSION)
This is the full version of the text adaptation of the widely popular King's Quest V!
For those who played Part One, feel free to use the included saved file to start at the end of Part One and continue the adventure!
ENJOY!!!!
~Steve the Gaming Guy
Added 15 Feb 2007
ChristmaKwanzakkah
This is the game that I finished last December and I never uploaded it in here. It has been sitting in an old forum thread in the Axeuk forums and as of this moment, has been downloaded 20 times.
I didn't want another year to go by without me uploading a game so have fun with this one until I get around to uploading another one. Below is some helpful info that I had posted in the forum about the gameplay and bugs.
[quote]Be aware of the right panel as you play. Certain objects and exits become available without the room description telling you so. Here are some things to be aware of.
- In the toy room after you look at the certain objects in the room, weapons appear. When you "take all", the only response it gives you is that you can't pick up the shelf or the chest or the bag. It does not tell you that you actually picked up the weapons. Double check your inventory afterwards by typing "i" or "inventory"
- In Christmas Kevin's room, there is a southern exit that is not mentioned. There is a keyhole that must be dealt with to continue south.
- In Hanukkah Hank's room after you defeat him, the description ends with "press any key" but nothing else happens. But in fact, the EAST door becomes available. Just go east after you beat him.[/quote]
Added 22 Dec 2008
Reviews by Steve Lingle
Comment for Get Out of The House!
20 Sep 2004
Thank you for playing and commenting. I agree there are errors. Some of which I could not fix and in future games, I will avoid certain types of puzzles unless I can manage them.
Some of the 'errors' you mentioned, are actually part of a puzzle and/or part of a joke. I'm not going to make a huge email to explain all the errors or non-errors except for a brief few.
Some parts of the game, which include tearing your arms off, are for humor's sake.
The bottle, however, you'll have to email me for a hint. I don't want to give that away on here.
The 'card' table in the dining room was why it said there were no cards. Not fully explained, I know.
The using of the chair on the table was one of the questions I might have asked about in the forum. "putting an object on an object". Try using chair on table. I believe that one works. (hint-not used for game completion, just a quick side puzzle)
There are a few fairly good puzzles in the game. Remember, try to get everything!!! You thought the chair was surprising to put in your pocket? :)
Thank you again for the review.
Steve
Review of The Mansion
29 Sep 2004
This was a good game. I enjoyed many of the puzzles including the security shutters which I am proud to say I figured it out on my own.
The maps were a nice touch as well.
Only big error keeping it from going to a 5... The weird statue (or whatever it was called) when it is used in the dining room, a second weird statue appears but it seems to be a game glitch. I forgot what the puzzle was exactly, it's been a few weeks since I've played it. It's the room near the front door of the house (one or two rooms to the right).
Rating: 



Comment for Get Out of The House!
29 Sep 2004
Thanks for the unbiased review. LOL
steve
Review of Enterprise
30 Sep 2004
As far as the story goes, this game is probably just a 2.
Yes, there was bad spelling and such, however, after looking at the game in QDK and seeing that at least some amount of thought went into the way it works, I'll give a 3 for effort. I thought it was somewhat creative to be able to choose if you were male or female and what the game thinks when you do choose male or female. This also goes for the choosing of what profession you are. I thought it was a decent effort at using the string variables.
Rating: 


Review of Enterprising
08 Oct 2004
I'll give this game at least a 2 because I took some time and looked through the commands in QDK to see what exactly this author was trying to accomplish.
I found a few errors that stops the game part way through. I don't know if the author tested it or not before posting.
Regardless, I changed a couple things and although there were still some bugs like duplicating some of the females, I was able to make it through and have sex with the entire crew. Man, I'm tired now.
The reason for the low score is that there are bad spelling errors. The story doesn't exactly lead you correctly. And I only made it through because I'm a very patient man.
Rating: 

Review of Gumball Gary Leaves The House
14 Oct 2004
I'm giving this one a 3 for effort.
Instead of a long description of what I turned up, I will simply say it is a short game. Explore it for a while and when you give up, look at the code in QDK. After that, you may still not be able to figure out how to complete the game.
I don't know if it works to its completion. I'm not trying to beat the game down. Bottom line, the game needs more description of why you are playing it. All I could make out of it is that you're a kid needing a job and a girlfriend.
There's an interesting puzzle or two.
Rating: 


Review of The Lazst Resort, Part 1
20 Oct 2004
I don't like giving 5's out unless it's definitely a great game. This game is, by far, the best game I've played on here. At first impression, I thought it was going to be another dumb hack but if you pay attention, it really turns out to be well done.
I had played originally for only the first few rooms and set it aside for a long time and then went back to play through it. Nice puzzle ideas. The strangest one was the string and the tube, though. It wasn't all that clear. Other than that, pretty good.
The amount of procedures and variables that are running through this is mind blowing. It must have taken a long time to write.
I wouldn't mind seeing a part 2 (even though it's been 2 years since the first one)
steve the gaming guy
Unfortunately, there are non-creative dull-minded people like Jim Jones who rate good games a 1 (December 2002)
5 out of 5
Rating: 




Review of Killer Syringe
28 Oct 2004
Sorry. Demo or not... This game is similar to a load of random writing. The commands don't work which you are told to use. The spelling, as indicated several times in these reviews, is more than bad.
You can take the wallet and the key even though you can't see it before killing the old man.
In fact, you can take any object without killing the person who is holding it.
You cannot win even following the walkthrough...
Really consider re-writing this game.
Rating: 
Comment for Fade to White
28 Oct 2004
I agree. I cannot get past the first room. It must have something to do with the older version of Quest being used to create it.
I even tried tricking Quest into thinking it was a newer version so I could open it in QDK but with no luck...
Oh well, a potentially good game that no one will ever be able to play...
Comment for Get Out of The House!
08 Nov 2004
Did your mother ever tell you to not stand on furniture? Since you are in an unrealistic game, you can pick up large furniture. It's actually a funny idea, despite what other games are like in this archive. That's your hint. Straight answer: SCROLL DOWN
You need two items that are already in the bathroom to stop the tiling from breaking. That is your hint. Straight answer: SCROLL DOWN
steve the gaming guy
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V
To reach the peephole: Pick up the couch (yes, that's right) and drop it in the front hallway. Then look at the peephole again. (you do NOT need to say 'stand on couch')
To stop the tile from breaking: Get the pillow off the toilet and the bathrobe hanging by the door. Drop both of them and they should automatically be placed on the shower floor. Alternatively, you can say 'use robe on shower' and 'use pillow on shower'. Once they are placed, type 'get tile' and you have successfully stopped the tile from breaking, HOWEVER, you cannot pick it up yet. Later in the game, you will know to go back and pick it up. Another friendly, and almost cruel, joke. You do need the tile near the end of the game.
Comment for On Time
08 Nov 2004
Since attempts to get game hints from you by email did not work, maybe you'll post some here.
I am not exactly clear where the story is taking me. I did get a bit further and am starting to explore the woods. Maybe if you could give the other players the first few short goals to go for in order to play the game as you imagined it being played, I'm sure you'll get a few good reviews.
The programming is made rather well but I'm not going to go into too much detail with a review yet.
- Is there a way to get rid of your dizzy head without "dropping" it? lol
- Does the game know that you are naked if you choose to take off all your clothes?
It warns you that you'll be nude if you take off your gown but once you do it anyway, there's no indication that the game or any character in it knows you are a naked girl. That would have been fun.
steve the gaming guy
Review of On Time
24 Nov 2004
This game is very well written. I've discovered it was mostly hand-coded which is impressive.
There are certain parts that are difficult only because the puzzles are tough.
The only reason why I give this game a 4 instead of a 5 is because there are certain sections of code that seemed to have been left out or deleted in transfer. An example would be in using the cell phone. When I looked at the code in QDK, there is an IF/THEN statement (in the call menu) that shows something along the lines of "If player has 555-666-7777 OR OR" and the ELSE statement says "print 555-666-7777". I don't know what the OR OR was about.
If there is a way to complete the game without the cell phone working correctly, I'm not sure. I haven't finished it yet. I have played a few times to see what I can find.
Warning for all realistic-minded people (which I am not), don't surprised to find you end up meeting an Elf, Yoda, the devil and God himself in your travels. And don't forget to make a wish! (or two)
Rating: 



Review of Mitchell Quest
06 Dec 2004
Good overall. Good programming even though it lacked the ease of typing commands. can o schlitz could have been much more easily typed as 'beer' for the player.
I've gone through a lot of the game. The tunnel doesn't make much sense to me though. I've lit the torch but can't get through the tunnel. Mapping it out seems to be pointless. I've mapped over one hundred rooms but to no avail.
Anyone care to help?
Rating: 



Comment for King's Quest V - The Text Adventure (Part 1 of 2)
10 Jan 2005
Thank you for the review!
I think I know what you're referring to. I don't know all the specifics of what you did but if are able to escape the basement, there is a way to get back in without going through the front door to avoid being killed.
Glad you liked it!
Review of ESPER: The Secret of Drom Bennacht
16 Jan 2005
Overall, this is a good, playable game. It is well written and easy to follow.
There are a few noticable errors. Thankfully, spelling is not a big issue here. In fact, I only noted one spelling error as I played the first time. I think the word "poosibly" shows up in the Master Bedroom.
Aside from that, here a couple issues that are a bit more important:
The description in the Captain's room is incomplete.
The bookshelf surprisingly, can be picked up. I'm sure that's a simple oversight.
There were not that many. I'm sure there were one or two more but I don't recall.
But again, overall, it was very well done and I give it a 4 out of 5.
steve the gaming guy
Rating: 



Comment for ESPER: The Secret of Drom Bennacht
16 Jan 2005
I apologize for the 2 comments back to back. I do not have the option to edit my first comment.
Another error that the author might want to look into. I don't know if this happens every time but it happened to me on my first attempt.
I believe in the room past the captain's room, there is a record player. If you examine it, a Run Time error 6 appears and the game shuts down.
For my full review - please see my first comment.
Thank you
steve the gaming guy
Comment for King's Quest V - The Text Adventure (Part 1 of 2)
02 Mar 2005
Really? The other people didn't run into that problem. Please email me at stevethemagicguy@yahoo.com and I will email it to you myself.
Comment for Get Out of The House!
18 Apr 2005
I was going to email you but I don't have your real address.
Firstly, congrats on getting the rusty key out of the bottle.
This deal with unlocking the door is one of the errors that I am fixing in the overhauled super heavy duty remake of the game.
If you are holding the rusty key (once you've retrieved it from the bottle), all you have to do is say unlock lock or simply type 'n' or 'north' and you will move north into the now unlocked room.
Sorry for the confusion. Bear in mind, this was my first game.
THANKS FOR PLAYING!
Comment for Get Out of The House!
23 May 2005
Wow, thank you guys for the compliments. I'm glad you liked the cork puzzle.
The first (and most sadistic) puzzle I designed for that game was the bathroom/shower tile puzzle. It's quite nasty and actually has two different solutions.
For those who liked this, there will be a larger version of this game in a few months hopefully. I have to finish the King's Quest full version first.
Comment for Get Out of The House!
25 May 2005
Wow, that's great to hear!
There should be a certain woman outside that you deal with and have to give her two items.
If I recall, an error might occur if you do incorrectly and shut down the game. That error will be fixed by the next version.
But just be sure to save the game before you attempt to give her anything. She is the last puzzle of the game.
Comment for King's Quest V - The Text Adventure (Part 1 of 2)
20 Jun 2005
It has been brought to my attention and since I'm nearing completion of the full version, I've been testing it myself and discovered that problem.
It seems to occur if you are already playing and get killed and have to restore a game. It produces a code 9 error. If you restart Quest, open the game and then restore, it should work.
Thanks for playing!
Review of The Last Detective
15 Aug 2005
I wouldn't call this horrendous as the last person suggested.
HOWEVER, if you want to see an example of what colors NOT to use as the font and background of a text adventure, this is where to look. I literally got a headache after a minute or two trying to read the pink on neon blue background.
It looks like the game was semi thought out. Suggestions, ditch the Harry Potter questions at the beginning of the game and definitely allow for commands such as north, south, west, east.
Rating: 


Review of One Robot
07 Jul 2006
Some of this may be echoing the previous review but...
This was a fairly fun game despite a few grammatical errors. The main problems with this game are a lack of descriptions. There are parts where the descriptions are there and are helpful. There are other sections (the majority of the game) where there are no descriptions. I am speaking of descriptions of the rooms that you may be standing in and most importantly, descriptions of actions that are happening when you use an object on another object. For instance, from the beginning of the game, you are able to use weapons on things. If you use the weapon on the appropriate item, your weapon and the object that you attacked simply disappear with no description of what happened.
This happens throughout the game.
The puzzles were not too hard. Some were too easy. The district area was overwhelming at first because every available exit had been used (n, ne, nw, etc…) But after a few minutes of clicking around, I got my bearings.
Almost mid-game, you encounter a person who offers a bazooka in return for a favor. After you have completed the favor and return to the person, the bazooka is sitting on the floor but if you talk to the person again, he returns the same response as if you had just met him whether or not you’ve already picked up the bazooka.
I played through the entire game in about 10 or 15 minutes, I suppose. HOWEVER, in the final battle, for some reason the code does not work and you cannot advance to the next stage of the battle. After looking at the file, it seems that if you destroy 4 of the objects in the room, the next part of the battle should become available. It does not unfortunately. I don’t know if the game was tested after it was completed. If so, this should have definitely been caught.
In conclusion, the game held my attention to the end of the game. I have not gone to the end of many games in Quest because they either did not hold my attention or they were just not playable due to errors. So that’s a compliment for One Robot.
3 out of 5
Rating: 


Review of Hungry Goblin
11 Jul 2006
I did not play through the entire game yet. I do not have a lot of time to devote to playing/figuring things out. If a file is a CAS file and I find problems or am stumped, I generally stop playing after searching and trying things a number of times. I think I will actually try to get through to the end of this one due to it's playability.
It was an interesting and well put together game for the most part. I liked the troll bit near the beginning. However, I am not 100 % sure but I think you can screw up the game to where you have to restart if you don’t do the right thing with the troll. (I am shamelessly [and lazily] going to ask for a hint on the correct way to handle the troll in order to get into the pub. I found two ways to handle it and I think neither are the correct way.)
The worst thing was probably how quickly you can die by not eating. It would be tolerable if there were certain parts of the game that were “timed” but the through the entire gameplay, you must be on the look out for food or you die.
The grammar/spelling was good. The gameplay was fairly easy. I could say 3 or 4 out of 5 which would logically score in at 3.5 but that’s not how Alex’s original scoring was designed so I will be lenient and call this a:
4 out of 5
Rating: 



Review of Lands of unknown
11 Jul 2006
Right off, the game is slightly difficult to begin because the background is black and the words are blue. Despite that, I carried on.
Pros
-Two paths to choose from in the beginning.
-The blue pendant and volcano puzzle.
Cons
-Black background with blue font.
-The room descriptions are awkward (You are in Right door of murder) (You are in Ocean part 1.)
-The first puzzle of the game (if you walk east from the start), the object is called “Raw meat.” It has a capital “R” which is not so bad but it also has a period after meat. You have to type the period or the game won’t recognize the object.
-When you want to go places, you have to type out the entire location name (go to ocean ship wreck)
-There are mostly no descriptions for the look/examine command. Most times the response is “nothing out of the ordinary”.
-Uncertain plot.
-Very short.
-It is possible to lose necessary objects and cannot reach the end.
It could be viewed as a completely pitiful game in some players’ eyes but I think there was enough effort to at least warrant a:
2 out of 5
Rating: 

Review of Burglary!
11 Jul 2006
This was pretty cool. At first, I wasn’t sure about it. It seemed a little vague but as I realized that grammar/spelling errors were minimal and the room/object descriptions were detailed, I continued playing. The first goal is to get into the house. That’s a little bit of a chore because the author creatively makes you use two items to get in.
I admit that I “cheated” on that part because I thought I had tried everything and I assumed there was a programming mistake. There wasn’t. It turned out to be a creative puzzle.
It was neat to see the look and examine definitions being different for each object. (Currently being generally discussed in a topic in the forums) Once you look at “picture 1”, the picture changes to a name that describes the picture such as “beach picture”. It was just a nice touch.
I played through the whole thing from start to finish and I have to say that there were a lot of creative touches throughout including the option to write on the post-it notes.
The only real error that occurred through the game is if you open a cabinet or examine a particular item where you find another object, it will always revert to the same description. In other words, let’s say I opened a cabinet (or whatever) and found a pack of gum. If I take the gum and then open the cabinet again, the gum flies out of the inventory back into the room as if you just found it. This happens with several objects during the game.
Without playing through the game again, I can’t think of any other real “bad” things about it. It wasn’t too long. In fact it was on the verge of being too short.
So…in conclusion, it was not a perfect game but the playability, the mad puzzles and attention to detail were great so the final score is:
4 out of 5
Rating: 



Review of The Mansion II
11 Jul 2006
Wow. A very interesting and sometimes complex game. I thoroughly enjoy the details like the maps and the potions. Putting the computer together was awesome. I’m going to brag that I put it together without cheating. Basic computer hardware knowledge is actually helpful there.
The torture items were a bit eerie but an interesting puzzle.
I haven’t had time to play through the entire game but the first part of the game is almost flawless and very playable. You make mention at the beginning of the game or the faq (I forget where now) that you designed it to be more playable by clicking on the items, etc. You did a good job with that.
To be honest, I found one error so far. It was quite minor but I did notice it. In the cell at the beginning, if you take the cot, find the grille, solve the puzzle on opening the grille…..you leave the room and if you return, the cot can be moved again to reveal the grille again as if you had never seen it before.
That is the only error I can recall.
It wasn't exactly like playing the first Mansion game and playing the first Mansion game is not required to enjoy this one.
I score this puppy a:
5 out of 5
EDIT:
I completed the game. It is pretty good and it is compelling. I found a couple more errors but it was less than a handful. Since the intro to the game indicates that this was designed to utilize the inventory block, in other words, more mouse-friendly, I did not hold it against the author that certain details were not addressed in the rooms. For example, a room would describe that ivy is growing and there is a broken chair in the room. The available objects to interact with are the ivy and a broken chair leg. If you decide to type in commands and say “look at chair”, there is no chair.
In regular text games that would count against the score in my opinion. I may play this again and see if I can go through it without typing anything at all. I have a feeling that I can.
Rating: 




Comment for Dim
26 Jul 2007
Interesting...the author's email is jserebrin@hotmail.com
and the only review is by jserebrin@verizon.net.
What a sparkling coincidence.
Comment for Dim 2
26 Jul 2007
Either the author, jserebrin@hotmail.com, learned from the last game he posted or there is someone really named Jeffrey out there that thought this was good.
Comment for Escape 2. (also known as part 2)
19 Nov 2007
I'm not going to rate this. If I did, it would be a one or a negative number. Please make an actual game before posting on here. This file seems to be no more than a practice file to see if commands can be used.
"Its pie" when you look at the pie.
According to the walkthrough, you have to "pull the book" but the commands "pull the book", "pull book", "pull", "pull the book that says lever" and "pull book that says lever" do not work.
By the way, you must type "book that says lever" when you want to do something with it... look, x, take, speak to.
I played it longer than it took to create it, I'm sure.... which wasn't long, I assure you.
Comment for ESCAPE!-boring edition
19 Nov 2007
"You can even type a walkthrou in about 5 secounds
*Walkthrou*
Go Right and then out"
... then why did you grace this with a 3 star rating? (...and your own misspellings)
Comment for Pain Labyrinth
19 Nov 2007
Nick, you bothered to save? Some rooms say "if you reached this room, you're sure to die" and some say that a ticking started. Even if you're many rooms away, you'll die in an apparent explosion. I considered doing a little map but I don't think I'll bother.
By the way, in a pitch black room, I was able to read writing on a wall without the aid of any light. I'm superman!... or a raccoon with night vision.
Aren't you glad I'm not rating these?
Comment for King's Quest V - The Text Adventure (FULL VERSION)
23 Nov 2007
Michael the gamer sure taught me a lesson. Apparently, he does not appreciate criticism of his grammar.
Comment for King's Quest V - The Text Adventure (Part 1 of 2)
23 Nov 2007
Michael the gamer sure taught me a lesson. Apparently, he does not appreciate criticism of his grammar.
Comment for Pain Labyrinth
30 Nov 2007
Hi Tai,
Hey a 2 is better than a 1! But sorry if I sounded harsh. There's just been a barrage of games that are either riddled with errors (spelling and game errors) or they aren't even completed. That's why I started posting comments (seemingly negative) on those games. When a game is well made, or "crazy good" as you said, I certainly do make a positive comment and a high rating.
I think what gets me is that people make and post games that have little or no descriptions, most spelled wrong, and have tons of errors that make it unplayable. You'll see something like "You are in Big Room". That's a simple example showing that the gamemaker didn't bother to use the prefix "the" in the title of the Big Room. Sometimes the exits are screwed up where you end up getting yourself trapped and when you look into their code, you see there was no solution to get out of a trapped room.
Mistakes do happen and even the best gamemakers make mistakes but if it's your first game and you know it doesn't work right, don't post it on here and expect to get happy comments from other people. Honestly, this is probably the harshest I get and it's really not that bad compared to other reviewers I've seen. So take that as a positive.
Let's see. Something specifically positive. I don't recall a lot of misspellings so that's a positive note. I really didn't play your game long enough to find a lot of positives. It seemed fairly random walking through and when you are less than one minute into the game, you die by an explosion that came from somewhere else in the maze. I took a look at your coding and saw that you made use of the timers. I knew that while playing the game but I saw how you had them set up. My suggestion would be to give the player a warning that they set off a ticking time bomb and give them an option to get away or at least stop the bomb somehow. The issue in this game is that if you stumble into the room and see the bomb, you can walk all the way to the other end of the maze and 30 seconds later, BOOM! Do you get what I'm saying? Anyway, just a suggestion for you.
Comment for Sandbox Samurai
19 Dec 2007
You got a good rating even after you gave a dther99 game a bad review. Impressive. I'll rate this one soon. I still have not played it yet.
Comment for Get Out of The House!
07 Jan 2008
emojo,
Couldn't get out of the living room?
The rating system is intended to rate the quality and design of a game. You should not post a bad rating because you cannot figure out a puzzle that no one else has ever had a problem with. I'll give you the answer. Since you start the game SITTING on the couch, try to STAND first.
Review of Assasinating Dr. Froth
16 Jan 2008
That is irritating. Not the game. I had a full review typed out and had to leave my desk and upon return, it timed out and I lost the review. Arrghh...
In a nutshell, it's a decently written game with not too many spelling and grammar issues. There are some but not too many. The game itself is very short. There appear to be no puzzles aside from a bizarre cigar/hand rail puzzle. And from using the rail on the mirror, you gain a glass shard which has no use to the outcome of the game. Either way, you get the same ending. You have no control over the ending. You simply go to the final room and it ends.
The objects really could use alternate names. Players generally don't care to say "use burning cigar on golden hand rails" when they could simply say "use cigar on rail". There appeared to be a custom command for "push fire button". "press" probably should have been added as well just for the player's sake.
In reference to the only puzzle. When I played through the first time, I did not use the tutorial. When you try to use the cigar on the rail the first time, you aren't allowed to. You can only do so once you go up the elevator. As far as one can tell, all the same objects are there. Same cigar, same rail..but now you can use them together. I didn't get that.
The cigar. When you look at the ashtray, it says the cigar is sitting there but you can't pick up the cigar; you have to pick up the ashtray and it gives you the cigar. On a positive note, after you have the cigar, the ashtray no longer says it's sitting there. So that's a good thing.
I'll give it a 3 out of 5.
PS... In the 'reviews' on this page, it's stratEgy, not stratigy... and sequEl, not sequal. Don't disregard your E's. They can be your friend.
Rating: 


Comment for Get Out of The House!
12 Feb 2008
Hi, thanks for playing. Send me an email so I can be sure where you are in the game. I'll tell you by email what I think you need to do. I don't want to reveal too much here. :)
Comment for The Devil's Bargain
07 Jul 2008
Leave the category naming to the moderators. :)
Comment for ChristmaKwanzakkah
23 Dec 2008
Thank you, kind sir! Let's just say the year got away from me. I haven't dabbled in Quest since around January or Febuary... sad to say. I still have a few projects in mid-creation that I put on hold. More will come...
