stella1

This user has not published any games publicly yet.

Reviews by stella1

Review for Moonstone Falls
02 Jul 2012
Ha thanks a bunch! I guess I don't like "dealing" with people when they're already down.

This is another awesome game! The things I needed to do felt pretty straightforward (except when I was stuck, haha) and really made sense after the fact. I guess the only thing personally I didn't like was that I had to use a gun. I didn't have any technical problems. Looks like I didn't get away at the end. I'll try it out again!
(5)

Review for Shipwrecked
01 Jul 2012
Another really nice game!

I'm almost at the end, right before facing the nasty creature. I've gotten all the treasures but the pearl necklace. I'm basing my rating for this game all the way up to here - 4/5 because it's frustrating. Not much of a fan of having to start over every time because of a mistake (used the pistol early, didn't tea bag so no extra HP). Also the monkey. Oh the monkey. I know awesome pirates are supposed to have annoying pets, but the monkey made me give up several times before resuming. I also died five times already after attempting to kill the monster, and I don't think I'll bother trying again for a while (I have the spear, pistol, and the cutlass). So frustrating? Yes. Difficult? Kind of. But I found with games like these they're all the more satisfying once you beat them.

- I played this on my computer and couldn't see the puzzle on a grid - had to follow your instructions to solve it.
(4)

This game gets a five stars for its uniqueness, as the condescending narration is part of the storyline that tortures the player, who has forgotten everything and is later revealed, has been verbally abused and made fun of.

I would definitely put up a warning on this because it involves violence and sensitive topics that may be emotionally charging for many.

I'm stuck on the blue room (Room of Blues... please help me out!), so I'm basing off of what I have played so far. The playing experience is in a sense, enhanced by its graphicness. It's extremely torturous because the player/main character is placed in a position of choosing between killing himself and not wanting to know about the atrocious events that had occurred, or finding out about these events, piecing them together, and realizing that he was partly responsible himself.

On a personal level, I'm also highly bothered by the events that occur in the story, and am also tortured by it as well. I feel that others may find this offensive and highly controversial because of these events. However, the game itself has merit because the narration is not clean and objective; the "voice" cannot necessarily be trusted or listened to and the player is forced to navigate within his own conscience and navigate the past that he forgot. This game really effectively pulls me into the character's place.
(5)

Review for As Darkness Falls
18 Jun 2012
I played this one a few days ago and the puzzles weren't too hard, and enjoyable enough to play without too much frustration. I did get help from the hints here so that probably helped. Really awesome job.
(5)

Review for Wizard
15 Jun 2012
This is a really awesome game! I'll rate this solely on the game, minus my problem with playing on a browser. However, I really just wish I had the pleasure of being able to do the puzzles well.

I played this game on Chrome and Firefox and the dialog boxes that comes up on the screen, and the statue puzzle, bead puzzle, and peg puzzle ends up freezing my scrollbar so I can't scroll down to see my text, or see where I placed pegs/beads. Sometimes the dialog box is out of my view and I can't scroll up to read or click on the options, making it difficult to play continuously (I had to save so much!). I really had to rely on your walkthroughs to get through it. (Except for the statue one - I downloaded the game and played it offline. Very very clever - it took me a while to figure it out but I enjoyed every second of it.) I never quite got the point of the levers though - I randomly pulled them until the items fell out.

If I could save my game offline, I'd play it offline and I feel it'd be much better.

The bremoval and badder spells are hilarious 'cause they're so literal.

The only things I'd wish for is if we could enchant potions to shorten the process. Also instead of MEMORIZE and then the popup menu, I feel it'd be easier to to MEMORIZE LEVITATE or RMEMORIZE BREMOVAL. But I think that's just a personal preference.

I'm checking out your other games now.
(5)

14 Jun 2012
Really great puzzles, although I nearly gave up when I couldn't figure out the command for the ladder and string. Clue 2 and 3 were a piece of cake, although clue 1 had me confused; I wasn't sure what the "s" in S.B meant, but the bottom of the clue gave me a better idea of where to look after having thoroughly explored and examined everything.

One thing that bugged was when I saved and then came back later to resume the game, the hints reset all the way back to the beginning. So I was being hinted on talking to the receptionist when I was already way past that. After talking to the receptionist again, the next hint prompted me to figure out clue #2, which I had already figured out and took action (I had a can in my inventory).

Overall really good!
(5)


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