Kyle Taylor

This user has not published any games publicly yet.

Reviews by Kyle Taylor

Review for As Darkness Falls
25 Oct 2008
Pretty good game. I needed to look at the comments page to get past 1 or 2 points where I was stuck. I also enjoyed "Shiversword: the Beginning" but not its sequel so much. Nice to see you attempting different look and feels for games. Definitely a good thing to remain fresh and original.
(4)

06 Jun 2008
Some quite clever bits in here, and you had to thing things through. Well structured, good how the different tasks and objects related to each other. Looking at the sequel now.
(4)

Review for Assassin
18 Feb 2008
Mocha Man definitely does things unconventionally. That's not necessarily a bad thing and I did come to enjoy some aspects of this game. The limited command interface in this game was a pain, and it took a while to get used to it. I found it irritating that a verb like 'search' could be recognised in one or two locations, like the hospital, but unrecognised anywhere else. Still, the instructions at the beginning pointed me in the right direction as to how to get to grips with this game, which was fun in a way.

Normally, I detest filler locations, and I like text adventures which are short on rooms and long on interactivity. However, this game doesn't seem to be a text adventure in the conventional sense. The main challenge (apart from figuring out its logic) is to hunt the details in the ocean of the town map.

The game is much too limited. It is only half a game really. Money can be made various ways - doing missions for the mafia, gambling and pawning stolen goods. I liked that part. I was also supposed to be able to get money by racing cars, though I never got enough money to buy a car. Money doesn't seem to help you much though, as you don't need to make much money to complete the game by killing the mayor. It doesn't hold together. Mocha Man, you should have brought in another objective in the game - something you would need a huge amount of money for, and more ways of making money (if I'm ever to race cars).

It also needed more interactive elements in the game. There were some nice details which are very easily missed, like the town notice board, and the bored receptionist. There needed to be more though. Mocha Man also confuses his east with his west in room descriptions. The church in this game. The hallway in Spectrum. Sort it out.
(2)

18 Feb 2008
I actually completed this game a while ago, but only recently registered with the site to post reviews or comments. Of the games, I've played so far (half a dozen or so from this site) this was the best. You've obviously put a huge amount of work into it, and it suffers from no errors at all from what I can see.

The clues work very well, the details are enjoyable. It takes patience and creative thinking to get through it, which I like. Pitched at just the right level for me - not something you can complete in a day or two, but with enough options and entertaining details to stop me getting too bored or fustrated.

Would very much like to see part 2 whenever it's ready.
(5)

Review for The Mansion II
17 Feb 2008
I'm really enjoying this game. Only stuck in the uncle's house, not sure what to do with the bottle (burning), seagull or sheet. Can't find a use for the things from the lighthouse either.
(5)


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