First Times by Hero Robb

I highly recommend downloading this as to playing it in the browser because glitches surface in online play and the original music I wrote for it doesn't seem to work in the online play either.
This is my first foray into IF, so be gentle. I used a simplified language for inputs on this game. You pretty much only need to type look, take, use "whatever" (on "whatever"), go (north/east/south/west), and read. You awaken in what appears to be a hospital. Good luck.

Edit: Now uploaded is version 1.1 with numerous bug fixes and clarifications.
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Review by TheInvisibleKat
24 Apr 2014
This game is ridiculously addicting, but very difficult. You definitely have to use your mind on a lot of it, but it keeps you interested!
(5)

02 Apr 2014
I'm stuck at the staircase behind the castle painting...:-( it says I can go sown but when I type down it says I'm not ready to go deeper...wt is going on...is this the ending?...the writing n plot is gd though
(5)

Review by XpiKch3rXfRameX
26 Feb 2014
Okay, I finally got this game finished. I made a walkthrough, so I'm just gonna drop it off here in case anyone wants it. If you don't want hints/spoilers, don't read the rest of this post.

I played the game on my Kindle. I had an issue where I got to a certain point, then tried to go through a door, and the game just refreshed itself and I ended up in the same spot I already was. I deleted the game, redownloaded, and started over. This actually happened twice, but it was worth retrying each time. I don't know if this issue is exclusive to the Kindle or to all mobile devices or if it would also be a problem on PCs/Macs/etc.

Anyway! On to the WALKTHROUGH!

First Room
> open eyes
> take sheet
> look at doll
> look at gurneys
> take blade
> use scalpel on doll
> look at webs
> take cluster
> look at drawers
> look at drawer 67
> put egg in hole
> go north

Small Objects Room
> look at objects
> look at files
> read laminated file
> go west

Graffiti Room
> look at graffiti
> go west

Stone Room
> look at south door
> look at stones
> take paper
> read paper
> go north

Child's Room
> look at doll
> look at toys
> take bear
> use scalpel on bear
> open chest
> take money
> go south
> go east
> go east
> go east
> go east

Small Southern Door Room
> look at south door
> take note
> read note
> go east

Castle Mural Room
> look at mural
> go east
> go north
> go north
> go north
> go east

Neon Room
> open curtains
> go east
> look at seat
> go west
> look at stage
> take flowers
> go west
> go west

Wall With Holes Room
> look in holes
> take object
> read journal
> go west
> go west
> go west

Vending Machine Room
> look at machine
> use money on machine
> go south

Statue Room
> look at statue
> look at seat
> take medallion
> go north
> go east
> go east
> go east
> go east
> go south
> go south
> go south
> go west
> go west

Small Southern Door Room
> read note
> read journal
(These two things should help you answer the riddle. Say the answer out loud by typing "say _____." If you still don't know the answer, look at the next line.)
> say metal
> go south

Janitor's Closet
> look at shelves
> look at tools
> take can opener
> use can opener on can
> go north
> go east
> go east
> go north
> go north
> go north
> go west
> go west
> go north

Mirror Room
> look at mirror
> look at sinks
> look at counter
> look at doll
> look at table
> look at altar
> use flowers on altar
> use bear on altar
> use earrings on altar
> take heart
(It doesn't really seem to matter what you do now until you end up in the Vending Machine Room again after the cutscene.)

Vending Machine Room
> go east
> go east
> go east
> go east
> go south
> go south
> go south
> go west
> go west
> go west
> go west
> go west
> go west
> go north

Child's Room
> use heart on doll
> go south
> go north
> go east

Teen's Room
> look at magazines
> look at bowls
> look at piles
> look at doll
> look at mattress
> read notebook
> look at ticket
> go west

Child's Room
> look at shelves
> read red book
> read green book
> go south
> go east
> go east
> go east
> go east
> go east
> go east
> go north
> go east
(I don't think anything you do here changes anything. Just wait for the cutscene to finish.)
> go north
> go north
> go east

Neon Room
> go east
> close door
> use ticket on slot
(Wait for the end of the cutscene, when the door opens)
> go west
> look at east door
> take hands
> go west
> go south
> go south
> go south
> go west
> go west
> go west
> go west
> go west
> go west
> go north
> go east

Teen's Room
> use hands on doll
> go west
> look at toys
> go east
> look at magazines
> look at dishes
> look at animals
> look at chair
> go north

Adult's Room
> look at doll
> look at victim
(If you want, you can type "i" for your inventory, then look at each item to see a message about each of them that will only pop up in this room. It isn't necessary, but it adds to the atmosphere.)
> look at knife
> look at syringes
> take knife
> take syringes
> use plunger on tube
> use needles on plunger with tube
> go south
> go west
> go south
> go east
> go east
> go east
> go east
> go east

Castle Mural Room
> look at mural
> use tower on mural
> go south
> take tube
> go north
> go east
> go north
> go north
> go north
> go west
> go west
> go west
> go west
> go south

Statue Room
> use makeshift syringe on venom
> use filled syringe

After The Venom
(You can choose to go northeast or northwest. I will be going northwest. The ending changes depending on what you do.)
> go northwest

Statue Room
> read paper
> take eyes
> go north
> go east
> go east
> go east
> go east
> go south
> go south
> go south
> go west
> go west
> go west
> go west
> go west
> go west
> go north
> go east
> go north

Adult's Room
> use eyes on doll
> take knife
> go south
> go west
> go south
> go east
> go east
> go east
> go east
> go east
> go east
> go south
> use knife on east door
> go down
> go down
> go up
> look at right side
> look at left side
> go down
> look at right side
> look at left side
> go down
> look at mirror
> inventory
(You can choose to use your knife on yourself or the victim. The ending changes depending on what you do.)
(5)

Review by Reidolol
06 Nov 2013
creative game,but i dont know what i need do
(4)

Review by Linlinster
28 Sep 2013
Holy crap. I'm still completely creeped out. I'm lucky I live with roommates, lest I'd be absolutely terrified if I were alone--hell, I'm still terrified, just a -teensy- bit less than I would be if I were in a house alone.

This is true horror genre in text form. I can't believe how much detail there was in this game. It was incredibly chilling, but like a good read you just have to keep going. Sir Robb, if you ever made a book for this, I wouldn't read it because I'd be way too scared. *laugh* Sorry, buddy, but I like to sleep. :>

There were a few bugs, one bug in particular I managed to get out of. This one was the last part of the game when you take the knife. Exiting the room I found there were no directions available on the compass. I have to 'look' and then 'go [direction]' in order to get out of the room. There was another time when the compass directions told me I could go south and north, but when I clicked on them, they said "You can't go that way" or something along those lines. I did the same 'look', 'go [direction]' trick and that solved it. I agree with some reviewers who say that the cutscenes went very quickly (such as the three people one) and I couldn't react in time because I was trying to read what was going on. People who are having trouble with finding the plunger, look in the room with all the syringes. Try taking all the things in the room. I noticed I had the plunger in my inventory after I thoroughly searched the room, so make sure you do that as well...even if it is chilling to do so, especially with all the messages...

Just to add, I had gotten the Renaissance ending, but according to other reviewers there are more ends available. Also, according to lord_yo, you can read the source code to see the others as well...not sure how to do that, but I'd love to see them.

Anyway, good job Robb. Keep it up. I support your work, even if it scares the living daylights out of me. :>
(5)

Review by ThXman300
24 Aug 2013
I have played through once and wow, just wow. What an amazing game. The story the game tells is twisted, dark, and very interesting. Everything is done in a mysterious, subtle, and creepy way, I was terrified the whole time, but intrigued. I got the Renascence ending, but I'll play through again and try to get the other endings. I'll be sure to shoot you an e-mail, Robb, so I can be sure I'm getting the story right.
(5)

Review by lord_yo
18 Aug 2013
Excellent job - some genuinely scare scenes and an overall tone of unease. The endings were obscure or mysterious enough to get the player thinking about the meaning. Very good use of uncanny valley imagery.

Some of the gory descriptions were over the top - not because they were disgusting, but because they felt almost clichéd. Less is more.

The puzzles were ok, but the one with the janitor closet was confusing (not enough feedback about if saying anything was useful there). The cut scenes drove by too quickly, and I wasn't able to react.

I got the Oblivion ending - and then cheated by reading the source code to see the other ones...
(4)

Review by bunnyteacakes
13 Aug 2013
It was a beautiful and fun experience. There are still a few bugs but I don't mind. The music scared me and the details shook me to the bone. I hope you don't mind that I give your game a little publicity.
(5)

Review by Silver
05 Aug 2013
Very good game. I only cheated the once with the riddle but the rest I found very enjoyable.

My only criticisms would be that when you had the cut scenes It took me a bit by surprise and I didn't really know what - if anything - I should do to interact in them and before I knew it they had ended. Do they have any bearing on the differing conclusions? The other thing is that it could have done with some further polish. When objects were created by the cut scenes they could still be seen in the rooms after they'd been picked up. Also when trying to solve the riddle by "Say *answer*" any word put in there other than the correct word gave a reply of 'I don't understand'. This may actually put a player off the scent in that they don't have to say something to solve the puzzle even though that is what is required. A simple 'else' on the script saying 'nice try, but not getting warmer' or somesuch would have revealed the player was on the right track but had the wrong solution.

Despite the above, I really enjoyed the game and feel it deserves five stars, especially as a first effort. I look forward to the author's future endeavours.
(5)

Review by Erwtj3
04 Aug 2013
The story line is good, but the grammar isn't. You use a lot of "it's" when it's supposed to be "its", if you check your inventory, it says "a needles" and "a play money". Commands like "unlock door" don't work (you have to "use key on door") ...

I really like horror (games), but for me it's a shame that the game play and grammar aren't better ...
(3)

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Average rating
(4.85)
Written by
Hero Robb

Plays
22009
Downloads
6494
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Written for Quest 5.2
Added 25 Apr 2012
Updated 22 Sep 2012

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