The Legend of Cyrn by Graham Kelly
This is the demo of my rather large, soon-to-be-released game, The Legend of Cyrn. You play as one of eight races, although in the demo you can only choose from two, the Half-Elf and the Human (which are the same game, basically.)
Review
Vae Victis
28 Aug 2013
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GreyOwl
17 Mar 2013
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GreyOwl
25 Dec 2012
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GreyOwl
24 Nov 2012
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GreyOwl
24 Nov 2012
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Brianna
20 Aug 2012
Super confused. I can't find the head scholar so I decided to talk to the head librarian cuz that was the only "head" around. I read a book while there, gained knowledge and the librarian gave me a scroll to give to the curator but the curator wont take it!!! He keeps telling me to find the head scholar who doesn't exist!!!!! From the curator's office how do i find this mystery scholar????
Comment
Clockwork1328
26 Jan 2012
Review
hulkman508
25 Jan 2012
Comment
soul emporer
20 Dec 2011
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soul emporer
20 Dec 2011
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hulkman508
19 Dec 2011
Comment
Hannan
17 Dec 2011
Review
Freak
03 Apr 2008
The Legend of Cyrn is big. Unfortunately, it is big at the expense of depth.
The game starts out in a series of rooms differing only in their exits, with a series of fetch quests. After finishing the prologue, the game opens up a bit, but it's still fairly shallow.
And it's buggy. Examining the olive tree doesn't work, but that's a Quest bug. There's the common newbie mistake of "Actions are repeatable when they logically shouldn't be." several times. It has a few times where it has a real time delay before proceeding. The Inn simply wasn't tested. (Keys don't set the variable correctly, but that doesn't matter because the door doesn't check the variable, dropping a key will suppress the innkeeper's comments, and trying to rent the Grand room causes the innkeeper to vanish.)
It's a tossup between 2 and 3 stars.
The game starts out in a series of rooms differing only in their exits, with a series of fetch quests. After finishing the prologue, the game opens up a bit, but it's still fairly shallow.
And it's buggy. Examining the olive tree doesn't work, but that's a Quest bug. There's the common newbie mistake of "Actions are repeatable when they logically shouldn't be." several times. It has a few times where it has a real time delay before proceeding. The Inn simply wasn't tested. (Keys don't set the variable correctly, but that doesn't matter because the door doesn't check the variable, dropping a key will suppress the innkeeper's comments, and trying to rent the Grand room causes the innkeeper to vanish.)
It's a tossup between 2 and 3 stars.
Comment
GAMER!
23 Feb 2008
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GAMER!
22 Feb 2008
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GAMER!
08 Feb 2008
Review
BlatSlabber
28 Sep 2004
Review
yipshi
22 Aug 2004
I'm sure this woud be a good game if I could figure out the commands. I can't figure out how to enter my room at the inn.
Obviously, when I use my key on the door, I should be able to unlock my door, instead of locking it. This game just needs a bit of tweaking to be played as it should. There also needs to be hints past the first task.
Obviously, when I use my key on the door, I should be able to unlock my door, instead of locking it. This game just needs a bit of tweaking to be played as it should. There also needs to be hints past the first task.
Comment
Chris
19 Mar 2004
Review
Master Hand
13 Dec 2002
Review
Eager Elmer
13 Dec 2002
Review
Kool Is Josh1
13 Dec 2002
Review
B.J. Best
11 Dec 2002
The best aspect of this game is that it is very well-written. The room descriptions and character dialogue are well-done, with a good dose of wit. The plot is serviceable enough to move you along, although there's a lack of direction (i.e., what do you do next) once you get outside of the Great Scholarly Halls.
Some of the gameplay is a little more obtuse than it needs to be, I think. For example, once you complete one task for the Curator, you have to bug him again before he'll tell you what to do next... logically, it would all be part of one conversation. I am also not a fan of interacting with objects that are not listed in the object window unless the situation would logically demand it. It wouldn't be hard to add some books to the object window once you talk with the librarian so that you can then read them; the author could also easily add a dummy to the training room, although for my earlier experience in the library I knew to attack it anyway. Perhaps this is just my personal preference.
The game gets kinda buggy once you get to Vald Daen, but perhaps this will be addressed in the completed version.
All in all a good game, better than most out there. I hope the author is continuing to work on it, as it holds much promise.
Some of the gameplay is a little more obtuse than it needs to be, I think. For example, once you complete one task for the Curator, you have to bug him again before he'll tell you what to do next... logically, it would all be part of one conversation. I am also not a fan of interacting with objects that are not listed in the object window unless the situation would logically demand it. It wouldn't be hard to add some books to the object window once you talk with the librarian so that you can then read them; the author could also easily add a dummy to the training room, although for my earlier experience in the library I knew to attack it anyway. Perhaps this is just my personal preference.
The game gets kinda buggy once you get to Vald Daen, but perhaps this will be addressed in the completed version.
All in all a good game, better than most out there. I hope the author is continuing to work on it, as it holds much promise.
Review
brat
08 Dec 2002
Review
Mocha Man and Eager Elmer
08 Dec 2002
This is a fantastic game-- it is fun to play and it keeps you occupied for more than a measly ten minutes (like some of these games do). The potential of this game is amazing-- I can't wait to see the full version. I only had one problem and that was that in the very beginning, in the house of learning, almost all the rooms are named the same thing and all the scholars are named the same thing, so I would get confused as to where I was. This problem was too small to lose this game any stars, though.
Review
kool is josh
08 Dec 2002
Review
matt
08 Dec 2002
Comment
joe
13 Oct 2002
Comment
Graham Kelly
01 Jul 2002
Review
Carlii Cortez1
01 Jul 2002
It's easy to give a game a big rating if you're impressed by the overall "largeness" of it. Luckily this isn't the case, although "The Legend Of Cyrn" IS big. Instead, one can review this game with full assurement that it is worth playing and is very satisfying for the player.
Sure, it has it's bugs, but this game is reeking of good gameplay. It relies on your own ingenueity to some extent, which gives it a rather classical feel. It's kind of like a 'hyped-up' version of "Magic Sword" with a much easier maze. The idea of choosing from half a dozen or more different races is very exciting, while timely for the creator. No doubt fantasy lovers will beam with delight with some of the game's notable highlights - the use of weapons & spells, varied landscape and endless items.
On the flipside, there are annoying things in the game. An overview of the game would improve it greatly.
Sure, it has it's bugs, but this game is reeking of good gameplay. It relies on your own ingenueity to some extent, which gives it a rather classical feel. It's kind of like a 'hyped-up' version of "Magic Sword" with a much easier maze. The idea of choosing from half a dozen or more different races is very exciting, while timely for the creator. No doubt fantasy lovers will beam with delight with some of the game's notable highlights - the use of weapons & spells, varied landscape and endless items.
On the flipside, there are annoying things in the game. An overview of the game would improve it greatly.
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Average rating
Written by
Graham Kelly
Plays
2619
Downloads
2225
Download file
Quest 3.03
English
Published 11 May 2002
IFDB listing
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