Escape the Prison
Author: Thomas
Category: Puzzle
Description: This is a small "escape the room" game that lets you choose between different characters. Any comments on gameplay and presentation are very welcome, but go easy - it is my first Quest game! :)
Added 07 Aug 2010. Written for Quest 4.1. Played online 691 times, downloaded 308 times (since 07 Feb 2011).
How do I play offline? To play games offline, you'll need to Download Quest (Windows only) - it's free!
You'll also be able to save your progress as you go along, and even create your own games!
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Comment by Thomas
09 Aug 2010
When playing the game online, it does not display the "win text block", which is kind of odd. Suffice to say, when you have managed to escape the prison, and nothing happens, you have won. When playing offline, the game is entirely mouse driven, but since the drag and drop functions of the use and give options do not work in the online version, you will have to type at a number of places *sigh*.
Comment by Wheelnut
24 Aug 2010
How do I get to the ''hidden'' room?
looking at the walls, beds, etc. get's me a ''you can't see that'' reply,
looking at hans or tara etc. gets me nowhere as well...
Comment by CJ592
24 Aug 2010
Try using the 'characters' thing in your inventory... it gives you the option to change to a different character.
This is a very brief game with some great ideas. I liked the idea of being able to chagne between characters and using their different skills, although it could have been explained a bit more that that was something you could do
Review by Wheelnut
24 Aug 2010
Yep, that did the trick.
I actually saw that little menu, but I hadn't realized it switched characters!
I give it three stars, because it's a bit small, and because the switching characters was a little unclear.
In a bigger game, having to switch between characters to make use of individual special skills could provide the recipe for an awesome game!
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Comment by Thomas
30 Aug 2010
Ok, thanks for the input! I intentionally made it a one room game, since I wanted to test my party system. I have further ideas on creating separate inventories for the characters, but that may be quite complicated, depending on the size of the game and number of party members. So far, I have been using the "inventory donkey" from Dungeon Siege to make things simpler.
Review by Stephen Brown
04 Sep 2010
I posted a response to this on the Axe Software Forums.. very well done! It took a moment for me to figure it out, but I managed to finish the game. I really like your idea for switching between different characters. It was once mentioned to me that Slackers Inc. should do something like that, but we'd already began production on our game and it would of been to complicated. Congratulations!
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Review by tim
10 Sep 2010
far to easy to complete, although i thought the changing of characters was a good idea, pity its so short, mind it has so much potential to be a BIG game
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Review by Tim Hamilton
08 Oct 2010
Nice little game. Way too short for my likes. but nicely done.
btw. I like the switching character thing. I have used it in wizard and am going to use it again in wizard2. If you want each character to have his own inventory what i did was create a dummy room for each character. So when you switch you run a script that moves everything in inventory to the dummy room and vice versa.
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Review by Michael MacDonald
07 Dec 2011
nice game,
but much too short..
that's what she said :P
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