The Birthday Assignment DEMO by skypioneer
                   
                This is the first chapter of my action-oriented text adventure, which I call "The Birthday Assignment" for reasons relevant to the plot.
It's a steampunk set in a typical western movie - or so I'd like to think. Read it yourself, see how it works for you.
This is my first TA game, so I don't expect it to stand up against some of the greater TA's here. But I want some feedback on how I did.
Peace out.
        It's a steampunk set in a typical western movie - or so I'd like to think. Read it yourself, see how it works for you.
This is my first TA game, so I don't expect it to stand up against some of the greater TA's here. But I want some feedback on how I did.
Peace out.
                
                        Review
                    by Happy Grace
                
            
            
                02 May 2012
            
        
                
                        Review
                    by MegaZeroX
                
            
            
                18 Aug 2011
            
        
                
                        Review
                    by Ally
                
            
            
                10 Jul 2011
            
        
                
                I like how you made it, and the theme of it, but sometimes it confused me. Sometimes, I wondered where'd I end up if I went north, or east, or west, or... You get what I mean. Something that could really improve the game (for me, that is) is to explain where each direction goes, preferably right under the room description. But it's a great game, better than anything I've written and better than some (or even most) of the games around here. Good job.
            
        
                
                        Review
                    by Stephen Brown
                
            
            
                02 Jun 2011
            
        
                
                Very well put together in my opinion. Considering this is a demo version I think you may of out done yourself! I liked the menus when talking to characters, it comes in very useful. Speaking of, I liked how you made it so they don't display right off. In my game a menu pops up the moment you click/type "speak to". The only thing is I didn't know you set it up like that at first, because nothing popped up. I figured it out though. This issue is resolved in "The Armaments Store" however, in there, when you speak to the gunsmith at the end it says:
"Push a key to display the shop menu".
Only recommendation is that you might want to add that in the other areas, so that people know to push a key to make the menu appear and then can select their choice.
Again though, very well done especially considering this was a demo.
Stephen
        "Push a key to display the shop menu".
Only recommendation is that you might want to add that in the other areas, so that people know to push a key to make the menu appear and then can select their choice.
Again though, very well done especially considering this was a demo.
Stephen
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Written by
skypioneer
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3304
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2896
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Written for Quest 4.1
Published 02 Jun 2011
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