HMS Victory by peter edwards

21st October 1805 - the Battle of Trafalgar. Over 200 years later, and HMS Victory is still visited by thousands of visitors. Your visit, however, may prove to be somewhat different from the average tour.

It all starts with a very strange encounter in a dockside pub...

Comment peter edwards
11 Jun 2018
Robyn,
Well done - or as we say in the Navy, Bravo Zulu!
Peter



Comment robyn334
11 Jun 2018
OK. Scrap the last 2 comments. I found the room and am done! Excellent!

Comment robyn334
11 Jun 2018
Oh, I have the glass, too.

Comment robyn334
11 Jun 2018
Hi! I few little dialect problems for me. :) I was using rug (in my area "carpet" means wall-to-wall and "rug" leaves some room on the edges. Also hay vs. straw. No complaining, though, it just makes it more fun!
I've retrieved the medal and the egg now, but when I took them to the place the person at the Kepple's Head said to, nothing happened. Am I missing something?

Comment peter edwards
11 Jun 2018
Ahoy, Robyn,
Welcome aboard!
Examining the captain’s carpet is a start. It’s not fitted and can therefore be lifted.
Further hints on request!
Peter

Comment robyn334
11 Jun 2018
Hi there! I always seem to get stumped on one or two things that I need help on. I have torn the Captain's cabin apart trying to find what the paper told me would be there, but nothing has shown up. I've felt in the sofa cushions, looked under the table, called for the Captain's servant, etc. A little hint? Also, I can't figure out what to do about the hens. I noticed there is an egg in play but I can't get them out of the coop and haven't found anything to feed them.
My inventory is: aspirin, paracetamol, page, portrait, lantern, gold key, hat, piece of paper, prayer book, sextant. Thanks in advance!!

Comment peter edwards
08 Feb 2018
Some minor anomalies corrected and more descriptions added.

Comment peter edwards
04 Feb 2018
Sinca,
Thank you for your review. I’m very happy that you have enjoyed my games. Impressed that you managed four of them with no help!
All the best
Peter

Review Sinca12
04 Feb 2018
Great game! Lots of fun! Interesting use of the pictures as clues! Hope to see more from you soon peter!

Comment Sinca12
04 Feb 2018
Yes! Finally! Thank you!!

Comment peter edwards
04 Feb 2018
Sinca,
Almost finished your voyage! Now check out the water in the pump well. If necessary, find the pumps and pump the ship dry. Recheck...
You’re nearly there, shipmate!
Peter

Comment Sinca12
04 Feb 2018
Okay, sorry I wasn't clearer before. I had gotten the portrait. Now I've gotten the key and medal. So I currently have an aspirin, a paracetamol, a page from the Chaplains notebook, a hat, a piece of paper, a key, a lantern, an egg, a carving, a Prayer Book, a telescope, a glass, a portrait, and a medal. I think that's 7/8? (egg, carving, book, telescope, glass, portrait, medal). I'm struggling to find the last one and I can't find the key to open the chest in the cabin. Any hints would be greatly appreciated.

Sorry for all the messages! This is my last game of yours and I'm desperate to complete the collection!

Comment peter edwards
04 Feb 2018
Sinca,
Drop lantern in light room and return to Grand Magazine. Then refer to picture.
Regarding the key, a clue will be found in the same location you found the hat.
Peter

Comment Sinca12
04 Feb 2018
Alright so that got me to that location but I'm still stuck. I just don't seem to know any more options. I can't find any key on the upper deck that DavyB mentioned. I'm just flat out of options.

Comment peter edwards
04 Feb 2018
...having gone to port first, of course...

Comment peter edwards
04 Feb 2018
Sinca,
Sorry, my mistake! You go forward from the bosun’s store!
Peter

Comment peter edwards
04 Feb 2018
Sinca,
Go down to the bosun’s store, but then go to port. Going aft will take you to the light room.
Historical note:
The light room was a compartment next to the powder room. A light left in here would safely illuminate the powder room through a window.
You learn something new every day!
Peter

Comment Sinca12
04 Feb 2018
So I know what you're talking about and I have a few ideas about how to prevent death but I can't seem to implement either. I thought of putting the nretnal in the ssalg or using the tew naitruc on it but I can't seem to do the first nor take the second. I think I may need more of a shove than a push.

Comment peter edwards
03 Feb 2018
Sinca,
First a warning. This was a very early game of mine when I was much crueller than I am now! It’s very easy to die in this game (as you’ve probably discovered by now), but I hope the deaths are not too unamusing! Luckily it’s not a big game, so it’s easy to restart. Also frequent saving helps...
You have 5 of the special objects. One of the others is in a dangerous place deep in the bowels of the ship. You will need a light, but be careful where you take a naked flame! This was a genuine problem in Nelson’s day, and there is a way round it.
Peter

Comment Sinca12
03 Feb 2018
Hey, peter. I'm really enjoying the game but I seem to be totally stuck. Using the pictures to describe the rooms is really interesting but adds some difficulty. Currently, I'm carrying a Prayer Book, a telescope, a lantern, an egg, an aspirin, a paracetamol, a glass, a page from the Chaplains notebook, a carving, and a hat. Any tips on what to do next?

Comment DavyB
14 Jun 2016
Peter, yes I 'will' not 'may' be playing Piskie! I feel guilty enjoying all this free entertainment but I hope to make a contribution in due course. I'm working my way round the 5-star games/authors to better understand what makes a 'great' game. Victory is a bit different from your other games that I have played so far because the locations are predefined. This is perhaps one situation where the use of the Quest map facility might be useful in that going into an empty room at least has the side effect of helping to build the map? It would also have prevented me from reversing the direction of the ship! I took 'forward' to mean 'go to the right' when I drew the map but later when I tried using 'east' and 'west' I saw you had taken the opposite view!!

In terms of what makes a 'great' game, I can't imagine anyone liking decisions that lead to unwinnable positions and I think most like hints about danger ahead, to save the game position. Those features are, however, secondary to a good well-written story and a beautifully engineered implementation, which you manage every time!

I plan to try some of the other top games before competing your 'box set'. This will help me take a wider view. I will, however, first put up a review for Forbidden City, which I completed a few weeks ago.

Comment peter edwards
13 Jun 2016
DavyB,
Thank you for your review. I certainly take on board your comments regarding the cardinal sin of "I can't see that" when you should be able to! This is a sin which I tried to avoid in subsequent games. Hope it didn't spoil your enjoyment too much.
I'm glad the "deaths" didn't put you off (dangers you will not encounter if you visit the actual ship). In "Piskie" you will (?may) experience up to 3 deaths, but they are all within minutes of the game's start and so should not create any undue frustration!
Thanks again, and I hope you do visit Victory in Portsmouth soon.

Review DavyB
13 Jun 2016
Like all Peter Edwards’ games, this is a ‘fantasy’, but has been labelled ‘historical’ because it located on HMS Victory, Nelson’s flagship. The aim is to locate special objects belonging to Nelson and return them to his cabin to release the souls of his ghostly crew. The game is decorated with pictures taken by Peter on a visit to the ship. Unusually, the pictures also contribute to the game. The connection, however, is not as tight as might be expected, with many objects in the pictures producing the response “I can’t see that.” Indeed, as demonstrated by the first reviewer, it is possible to complete the game without using the pictures at all and, presumably, just guess what might be in each room.

This early game is shorter and rather more straightforward than Peter’s later productions but is nonetheless very enjoyable, enhanced by the pictures and sound effects. Having played, I would definitely be interested in seeing the actual ship. Perhaps there is an opportunity here to encourage an interest in text adventures by inviting a link to the game from the museum website? …assuming there isn’t too much artistic license in the design of the game!

Overall, although this game is probably not as tightly tied to its locations as his more recent offerings, is less detailed in the interactions available, and is only partially successful in its use of picture clues, it is still very well executed, with a strong introduction, good sense of humour, and a very pleasing appearance throughout. There are a few unexpected instant deaths but the game is simple enough to return to those positions rapidly without any prior ‘save’.

Comment DavyB
13 Jun 2016
Thanks Peter, with that hint, I completed in what felt like seconds! Review to follow as usual.

Comment peter edwards
10 Jun 2016
DavyB,
Thanks for the link. A much better picture than the one I used! As a matter of interest, this "game" started off as a virtual tour I wrote on return from an actual tour of HMS Victory and a lot of the photos are my own.

Hope you enjoyed your shore leave and have returned on board refreshed and ready for your final watch!

Comment DavyB
10 Jun 2016
More disoriented than sick...thought the required room was on the Orlop Deck (https://print.nmrn.org.uk/product/art-prints/1851/surgeons-dispensary-on-hms-victory)!

Not quite at sea, but away from my computer until Sunday night. Hopefully will be able to complete the finale by then.

Thanks Captain.

Comment peter edwards
09 Jun 2016
Now then Matey,
First, an excuse. This adventure was written before I appreciated that some of the potential players could be visually impaired and so I used pictures as more than just decoration.
The door you're seeking is not described textually.
If this sickens you, you know where to go...

Comment DavyB
09 Jun 2016
Sorry Captain, as it turns out I haven't been everywhere! I found a key early on (upper decks) and rather assumed that I'd automatically opened something as I moved around. However, I've now found a note referring to the location where the key can be used...strangely, however, I haven't come across that location and can't find it after another tour of the ship! Where am I going wrong? Thanks, as always!

Comment peter edwards
09 Jun 2016
Ahoy DavyB,
Took me quite a while to find the answer to your question. It has been a long time since I wrote it! There is, indeed, something on that level that you need to use. I'll leave it at that for now. I'm sure that'll be enough for you, but do ask again if you need to!
Peter

Comment DavyB
09 Jun 2016
Hi Peter, intrigued by your warning of interesting deaths in store (in a Mermaid Bay comment), I started HMS Victory. Indeed I seem to be close to the end with just one item missing and all locations visited. I don't want to give too much away by listing what I have, so can I home in on the problem by asking if there is a relevant item on the lower gun deck level? Of course feel free to chip in anything else you think might help!

Comment peter edwards
19 Apr 2016
Adjusted to make more compatible with latest Quest version.

Comment peter edwards
06 Jun 2015
Should be better now...

Comment peter edwards
05 Jun 2015
This version seems incompatible with the latest version of Quest. Some of the pictures are too large for the screen. I'm in the process of modifying them. Unplayable at present. I'll let you know when all is well!

Review Charles Scott
10 Aug 2013
This is a beautifully-produced game: the action flows smoothly, while the visuals and the background sound effects add to the atmosphere and create a vivid feeling of what it is like aboard the "Victory". It's not the most complex of games, but the puzzles are logical and engaging, and there is a wealth of fascinating detail about life aboard a nineteenth-century war ship: I learnt a lot (including the use of a tow-rag...) An enjoyable and involving experience. And from now on I'm going to be kinder to seagulls when they dive-bomb my seaside ice-cream.
Congratulations Peter Edwards.

Comment peter edwards
01 Dec 2012
Thanks again for your kind words, Sarah. To satisfy your curiosity regarding the rats, if you had gone onto the upper decks with biscuit crumbs, a seagull would have given you a hint. In any case, you must have picked up rat poison from a shelf in the Bosun's locker. Merely having it with you when you encounter the rats is sufficient!

Review sarah4
29 Nov 2012
A great game with a lot of rooms to explore and lots of fun puzzles to solve, it's nice to see some more historical games as well! My only problems were the lack of warning about the rats on the lower decks and the fact that I only found out how to get rid of the rats from the magazine by accident and I'm still not sure why what I did worked! However, I'm pretty sure these things were referred to in some of the visual clues I couldn't access so it's not a criticism. I enjoyed the attention to detail in the way the various areas of the ship were depicted with nice authentic touches that added atmosphere. The many red herrings were also fun to sift through! Well done and I look forward to more of your games!

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