This is the Sequel to Sir Loin and the Coming of Age. After just being made a Knight of the Brown Table, disaster struck. Queen Winalot has been kidnapped and it is up to you to find her and solve the mystery of the Phantom Dennis.
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after playing the first game, I was greatly looking forward to the second. I found this game to be a bit more challenging, which was great, but some of the puzzles were logically too difficult for what I consider to be an average text adventure player like myself (example (SPOILER): the puzzle with the rat and Donna to get her to throw the flask, as well as how to assemble the cannon, WOW). I enjoyed the story this time around, and the length of the game too with the separate chapters, and how all the areas were connected in the various tasks. but that ending, oh that ending. seriously dude? I didn't do all that to get THAT ending. I hope Part 3 has a much more gratifying reward upon completion!
I really enjoyed the first game, but i am having so many problems with this one. I am stuck at the very beginning. I have read all walkthroughs i could find but noones having this problem. I need to search the urn to rind the ruby, but it wont let me search the urn. I cant find anything in the four rooms i have access to give me the "hint" to search the urn. Please help.
The sequel to Sir Loin and the Coming of Age starts right where the first game left off, and like its predecessor, it has a fun sense of humour and engaging puzzles. (It also, unfortunately, has the same sloppy approach to spelling and punctuation, but we'll let that slide.) You don't need to have played the first game to play this one, but it wouldn't hurt. Many of the characters from the first game show up again, plus a boy named Colin that I remember seeing in the author's <i>Escape from the House</i> game.
I'm not sure if this game is larger than the first one, but it feels larger. In <i>Coming of Age</i>, you get to explore the castle, its grounds, and the nearby village. In <i>The Phantom Dennis</i>, you travel much further afield, by means of a very clever location called the World Map, which gets new places to visit added to it as you learn about them. Much fun, and gives a real sense of making progress in the game.
The puzzles are a good set, many of which reuse items in new ways, and many of which require you to combine items into new ones. Some of them are tricky and I admit I had to cheat to figure some of them out. More cluing would help with this. For example, there seems no reason why I shouldn't be able to use the string with the handkerchief. Also, the guard in the castle is helpful is you show some things to him; there should be more of this, so he has a comment on each of them, in case you're a bit stuck.
You might also get stuck because you need an item you simply haven't seen yet. It's hard to know you might want, for example, a handkerchief if the person carrying it never uses it in front of you.
Another point: as far as I know, you can't lock yourself into an unwinnable position in the game. This is a GOOD thing, and I do appreciate the effort. I will definitely want to play more games by this author.
But what's my biggest complaint about the game? The ending. Boo and hiss. I gotta say, if the game hadn't ended when it did, the command "stab king", or as you say in Questorian, "use knife on king" would've been my next command. I'm over it now, and all is forgiven, but man.