Sir Loin 2: The Phantom Dennis by CJ592
This is the Sequel to Sir Loin and the Coming of Age.
After just being made a Knight of the Brown Table, disaster struck. Queen Winalot has been kidnapped and it is up to you to find her and solve the mystery of the Phantom Dennis.
After just being made a Knight of the Brown Table, disaster struck. Queen Winalot has been kidnapped and it is up to you to find her and solve the mystery of the Phantom Dennis.
Review
Regisblackgaard
27 Oct 2016
Review
Maxwell82
06 Dec 2015
Comment
IwishIwasaDog
23 Jul 2015
Review
danaburgerrr
10 Dec 2014
after playing the first game, I was greatly looking forward to the second. I found this game to be a bit more challenging, which was great, but some of the puzzles were logically too difficult for what I consider to be an average text adventure player like myself (example (SPOILER): the puzzle with the rat and Donna to get her to throw the flask, as well as how to assemble the cannon, WOW). I enjoyed the story this time around, and the length of the game too with the separate chapters, and how all the areas were connected in the various tasks. but that ending, oh that ending. seriously dude? I didn't do all that to get THAT ending. I hope Part 3 has a much more gratifying reward upon completion!
Comment
silentreader12
11 Nov 2014
Comment
tikomo223
23 Jul 2014
Comment
OkamiShelli
29 Mar 2014
Comment
cpw144
23 Jul 2013
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cpw144
23 Jul 2013
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Lacucius
04 Jun 2013
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CJ2
08 Jan 2013
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Candy Hunt
03 Jan 2013
I like this game. It is good and I tried for ages to finish it without looking for the walkthrough but once I got to cannon part I most definitely needed it. There was no way I would ever have guessed how to put all of that together.
Then more problems came with the walkthrough. I saw that I needed wick but there was no mention of a wick anywhere else in the walkthrough. I eventually figured out that I needed to remove the net and look at it to pull the thread.
Then I needed string. It took me forever testing anything that could possibly give me string. Eventually I decided to leave that part of the 'cannon making' til last and realised that the cannon could be made without the string.
Then more problems came with the walkthrough. I saw that I needed wick but there was no mention of a wick anywhere else in the walkthrough. I eventually figured out that I needed to remove the net and look at it to pull the thread.
Then I needed string. It took me forever testing anything that could possibly give me string. Eventually I decided to leave that part of the 'cannon making' til last and realised that the cannon could be made without the string.
Comment
Candy Hunt
03 Jan 2013
I was also stuck with the string (the one that tells you in the walkthrough that you need to use string on the hipflask)
I eventually carried on making the cannon leaving that bit til last and it allowed me to make the canon without it.
Maybe something has been changed in thegame since you guys posted your 'string problems' I dont know.
I eventually carried on making the cannon leaving that bit til last and it allowed me to make the canon without it.
Maybe something has been changed in thegame since you guys posted your 'string problems' I dont know.
Comment
Dale Brown
07 Mar 2012
Comment
Erin
02 Mar 2012
Comment
Nat
21 Oct 2011
Comment
LinaLyssic
24 Jun 2011
Comment
CJ592
24 Jun 2011
did you speak to the doctor after speaking to sir halibut? I have just downloaded the game and tried it. You need to speak to colin, have looked at the poster and spoken to sir halibut and then the doctor. It then opens up the Chippers field. It worked in the download.
I dont know if theres a problem with playing it online and im sorry youve had trouble.
But just to check... you have the face mask made from the ties and clean hanky? spoken to colin who mentioned the juggling? spoken to sir halibut who mentioned the circus AND then spoken to the doctor?
Hope this helps.
CJ
I dont know if theres a problem with playing it online and im sorry youve had trouble.
But just to check... you have the face mask made from the ties and clean hanky? spoken to colin who mentioned the juggling? spoken to sir halibut who mentioned the circus AND then spoken to the doctor?
Hope this helps.
CJ
Comment
LinaLyssic
23 Jun 2011
Comment
LinaLyssic
21 Jun 2011
Comment
CJ592
20 Jun 2011
Comment
LinaLyssic
19 Jun 2011
Review
marilyn
01 Jun 2011
Comment
Owen Lyons
16 Nov 2010
Comment
Christine1
24 Oct 2010
I have the same problem Blake had in January. Neither is it possible to examine the tortoise twice nor has it messages in blue light inscribed by examining it only once if it´s in the tank. Could there be rare new problems between Quest and it´s games if one has changed to windows 7 which Blake possibly could have done?
"Sir Loin trying to grow up" and other "easy-seeming-command-aggregates" function perfectly but i already had an unsolvable operating situation in "Barbarian" no one seems to have. With walkthrough plus explanation by the author in a case without riddles to solve there is no more chance for me to make something wrong witch could be made right. To me it´s always windows7. Could there be other basic, not totally expressed and changing problems with the continuity of functioning of quest and it´s games? Is this easy to fix, way to complicated to maintain in Quest for every software-situation, or could there be general hints like: reinstalling newly downloaded quest in some cases could have any possibility to change something?
"Sir Loin trying to grow up" and other "easy-seeming-command-aggregates" function perfectly but i already had an unsolvable operating situation in "Barbarian" no one seems to have. With walkthrough plus explanation by the author in a case without riddles to solve there is no more chance for me to make something wrong witch could be made right. To me it´s always windows7. Could there be other basic, not totally expressed and changing problems with the continuity of functioning of quest and it´s games? Is this easy to fix, way to complicated to maintain in Quest for every software-situation, or could there be general hints like: reinstalling newly downloaded quest in some cases could have any possibility to change something?
Comment
CJ592
24 Jul 2010
Comment
Dave2
23 Jul 2010
Review
Helo6
17 Mar 2010
Comment
CJ592
27 Jan 2010
Review
Blake1
24 Jan 2010
I really enjoyed the first game, but i am having so many problems with this one. I am stuck at the very beginning. I have read all walkthroughs i could find but noones having this problem. I need to search the urn to rind the ruby, but it wont let me search the urn. I cant find anything in the four rooms i have access to give me the "hint" to search the urn. Please help.
Review
minttruffle
08 Aug 2009
Comment
MJ
16 Jan 2009
Comment
CJ592
16 Jan 2009
Comment
MJ
15 Jan 2009
Review
magix
04 Jan 2009
Review
max
13 Nov 2008
Review
Steve2
11 May 2008
Comment
GAMER!
05 Apr 2008
Why did I say this game was short? No idea. Also David Welbourn there is a way to get into an unwinnable position. When you talk to sir halibut after wearing the face mask if you leave, the doctor won't tell you about the disease. Also if you don't talk to colin and examine the poster you will be in an unwinnable position.
Review
GAMER!
30 Jan 2008
Comment
David Welbourn
06 Jun 2007
Review
David Welbourn
06 Jun 2007
The sequel to Sir Loin and the Coming of Age starts right where the first game left off, and like its predecessor, it has a fun sense of humour and engaging puzzles. (It also, unfortunately, has the same sloppy approach to spelling and punctuation, but we'll let that slide.) You don't need to have played the first game to play this one, but it wouldn't hurt. Many of the characters from the first game show up again, plus a boy named Colin that I remember seeing in the author's <i>Escape from the House</i> game.
I'm not sure if this game is larger than the first one, but it feels larger. In <i>Coming of Age</i>, you get to explore the castle, its grounds, and the nearby village. In <i>The Phantom Dennis</i>, you travel much further afield, by means of a very clever location called the World Map, which gets new places to visit added to it as you learn about them. Much fun, and gives a real sense of making progress in the game.
The puzzles are a good set, many of which reuse items in new ways, and many of which require you to combine items into new ones. Some of them are tricky and I admit I had to cheat to figure some of them out. More cluing would help with this. For example, there seems no reason why I shouldn't be able to use the string with the handkerchief. Also, the guard in the castle is helpful is you show some things to him; there should be more of this, so he has a comment on each of them, in case you're a bit stuck.
You might also get stuck because you need an item you simply haven't seen yet. It's hard to know you might want, for example, a handkerchief if the person carrying it never uses it in front of you.
Another point: as far as I know, you can't lock yourself into an unwinnable position in the game. This is a GOOD thing, and I do appreciate the effort. I will definitely want to play more games by this author.
But what's my biggest complaint about the game? The ending. Boo and hiss. I gotta say, if the game hadn't ended when it did, the command "stab kin
I'm not sure if this game is larger than the first one, but it feels larger. In <i>Coming of Age</i>, you get to explore the castle, its grounds, and the nearby village. In <i>The Phantom Dennis</i>, you travel much further afield, by means of a very clever location called the World Map, which gets new places to visit added to it as you learn about them. Much fun, and gives a real sense of making progress in the game.
The puzzles are a good set, many of which reuse items in new ways, and many of which require you to combine items into new ones. Some of them are tricky and I admit I had to cheat to figure some of them out. More cluing would help with this. For example, there seems no reason why I shouldn't be able to use the string with the handkerchief. Also, the guard in the castle is helpful is you show some things to him; there should be more of this, so he has a comment on each of them, in case you're a bit stuck.
You might also get stuck because you need an item you simply haven't seen yet. It's hard to know you might want, for example, a handkerchief if the person carrying it never uses it in front of you.
Another point: as far as I know, you can't lock yourself into an unwinnable position in the game. This is a GOOD thing, and I do appreciate the effort. I will definitely want to play more games by this author.
But what's my biggest complaint about the game? The ending. Boo and hiss. I gotta say, if the game hadn't ended when it did, the command "stab kin
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Written by
CJ592
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2526
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2112
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Quest 4.0
English
Published 02 Jun 2007
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